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Post by James 40K Champ *** on Jul 19, 2007 12:29:38 GMT 1
Force weapons.
Is there anything stopping you from paying for two force swords, gaining an extra attack and being able to store upto 2 warp cards. Obviosuly each sword would take a force card to power up.
Would also make a nice model
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jul 19, 2007 13:37:44 GMT 1
Nothing I can think of, other than expense...eight points and a wargear slot for another slot for a stored force card (assuming you're replacing a chainsword). So you can pay 20 pts for two cards and two parries, or 17 for 3 cards and one parry (force rod and chainsword).
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Post by James 40K Champ *** on Jul 19, 2007 16:33:39 GMT 1
yeah - but a chain sword is just strength 4 isnt it?
Where as a force sword is users.. and given that half of your attacks must be done by each arm, your much more deadly with 2 force swords.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jul 19, 2007 19:21:16 GMT 1
Half your attacks must be done by each arm? Must be an OGC rule. So really, you're more effective in close combat if you have only powerfist, rather than a powerfist and a bolt pistol (assuming you have 2+ attacks). Does that system work the same against, say, a dreadnought? So half your attacks are wasted? Same goes for fighting terminators. (Okay, a bolt pistol is not completely useless against termies, but nearly so.) To put this another way, adding a close combat weapon should increase your combat effectiveness, not decrease it. If you really want to implement something like this, I'd suggest a requirement that at least one attack must be from each weapon. This limits the effectiveness of adding a 2nd weapon, while still increasing your over-all combat effectiveness. Back to the original question, if you've got nothing better to spend that 2nd wargear slot on, go ahead. If you're really going for storage, I'd just take a force rod.
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Simon
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Fantasy & Magic Champion 2005. Leeds co-ordinator
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Post by Simon on Jul 19, 2007 20:24:24 GMT 1
As far as I was aware it wasn't half your attacks by each arm, it was that the additional attack afforded to you by the extra weapon has to be made by that weapon. So a powerfist wielding marine captain would make 3 'fist attacks and one bolt pistol (as he comes with one auto). He could split his attacks to 2 powerfist and 2 bolt pistol etc. but there's never a good reason for him to do this.
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Post by James 40K Champ *** on Jul 20, 2007 12:37:18 GMT 1
oh fair enough, that makes more sence. Just the aditional attack must be made by the aditional weapon then
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jul 20, 2007 13:34:58 GMT 1
Thanks for the clarification, Simon! That certainly does make more sense.
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Post by LukeG on Jul 31, 2007 2:52:40 GMT 1
The rough working we've been using is one of each force weapon in an army, so one axe, one sword, one rod, etc- but that was years ago. Need Mike to check. Anyway, the drawback is wargear slots. In general you're going to want a field to protect the character, then you'll probably want a psychic hood to balance off the potential extra force cards you're giving the enemy, THEN you can think about a force weapon. So we hit level three here, it'd need level four before you can dual weild and without sacrificing something else (unless you take a terminator librarian...). The fourth 'wild card' slot could then be an additional force weapon, but then it could be a piece of ranged wargear, or a support choice, or more protection like a medikit to restore your wounds or an aegis suit to ward off psychic powers... More of a dilemma then it first sounds Although looking at this idea of double force storing, I'd say dual weild before taking another psyker. Sword + Rod could go off every other turn in a big way off a low flux... Race you to a conversion Brown?
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Post by James 40K Champ *** on Jul 31, 2007 16:55:08 GMT 1
Nah, not much point to it really now I realise if you just have 2 cc weapons then you can still do all but one of your attacks with your best weapon.
Im gonna make a librarian with sword and combi weapon and a jump pack
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Post by LukeG on Aug 1, 2007 4:17:41 GMT 1
I'm interested in the force storage side of things: Rod and Sword.
THERE IS A BIGGER PROBLEM HERE!
Axe + Sword cost the same. What's the bloody point? Take the parry every time. I propose a points tweak incentive here. Sword +2 points, Axe -2 points. If it only costs 8 someone, somewhere, might bother with it.
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Post by James 40K Champ *** on Aug 1, 2007 11:37:19 GMT 1
I think all axes in the entire 40k system are broken. Ive kinda just lumped it because no1 else seems to think this.
But in my opinion, an axe and a sword for the same points, I think the axe should have an aditional -1 armour pen over the sword (thats what axes do.. chop thru stuff), and the ability to be used double handed.
The sword has parry.
No1 uses axes (except maybe berzerkers), but they are pretty cool, we should make them a bit better accross the board. Or as luke suggest, maybe just a points adjustment.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
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Post by Simon on Aug 1, 2007 17:17:47 GMT 1
Basic Axe, vs. Basic sword is always going to come out in favour for the sword, however, I'm not convinced that the power axe has a massive drawback over the power sword.
The Axe comes in really handy if you are going for a heavy infantry/vehicle killer, whereas the sword is more just anti infantry and limited tactically.
Forget the parry - under OGC this isn't that effective anymore
Picture an assault marine not wanting to pay an extra 5 points for meltabombs and actually be able to still perform in a flexible way on the battlefield. He can go for the power axe - cheaper than the fist, and gain a very respectible D6+D12+6 armour penetration on vehicles, potentially scoring a max of 7 points more on the penetration roll than the power sword. Maybe they should be the same points, but I get annoyed that no-one considers this to actually be useful.
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Post by James 40K Champ *** on Aug 1, 2007 21:57:20 GMT 1
I suppose if your using a force axe with a character aswell, you can use it double handed on all your attacks if its your only h2h weapon
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Post by James 40K Champ *** on Aug 2, 2007 10:53:31 GMT 1
Im in work an tryin to remember how much the different level librarians cost,
I know level 3 is 152 and level 4 is 196
can anyone provide me with points costs for the 1st two levels plz
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Aug 2, 2007 13:29:12 GMT 1
Lexicanium: 53 pts Codicier: 97 Epistolary: 152 Chief Librarian: 196
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Post by James 40K Champ *** on Aug 2, 2007 13:40:38 GMT 1
cheers
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Post by LukeG on Aug 3, 2007 4:09:38 GMT 1
Basic Axe, vs. Basic sword is always going to come out in favour for the sword, however, I'm not convinced that the power axe has a massive drawback over the power sword. The Axe comes in really handy if you are going for a heavy infantry/vehicle killer, whereas the sword is more just anti infantry and limited tactically. Forget the parry - under OGC this isn't that effective anymore Picture an assault marine not wanting to pay an extra 5 points for meltabombs and actually be able to still perform in a flexible way on the battlefield. He can go for the power axe - cheaper than the fist, and gain a very respectible D6+D12+6 armour penetration on vehicles, potentially scoring a max of 7 points more on the penetration roll than the power sword. Maybe they should be the same points, but I get annoyed that no-one considers this to actually be useful. Wrong weapon Simon
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Post by James 40K Champ *** on Aug 3, 2007 12:03:04 GMT 1
force axe and sword cost 10 points each, and can store a single card each right?
What the difference between them, appart from the swords parry
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Post by James 40K Champ *** on Aug 4, 2007 3:09:11 GMT 1
Right, just realised im a tard and dont know what im talking about.
Force sword and axe are essentially the same except the sword has parry and powers up +2 / -2
where as the axe just powers up +3 / -3
So given parry is not that powerful in our rules now, the axe is actually a great option! Im gonna get one
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Post by LukeG on Aug 4, 2007 6:44:41 GMT 1
What? Did you bang your head? What though this +2 and -3 come from?
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