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Post by tturen on Feb 10, 2006 5:37:45 GMT 1
In our rules the shield drones have a 2" force bubble. If they didn't they would indeed be pretty worthless for suits.
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Post by LukeG on Feb 11, 2006 0:29:05 GMT 1
Could you use them to mark additional wounds? Linked to a suit and removing them as you go with their own save to represent the sheild? I'd need to look at the rules for a better take on this...
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Post by tturen on Feb 13, 2006 22:04:50 GMT 1
That sounds like 3rd/4th with the defender picking the target in the squad.
Say anybody know how Vespids and snyper drones are gonna work?
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Post by tturen on Feb 25, 2006 5:12:44 GMT 1
Iv'e ordered the Tau Empire boxed set so I'll soon have an update on the new Tau units.
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Post by tturen on Apr 10, 2006 4:45:22 GMT 1
The new Tau Empire units look good and will balance the2nd Ed codex nicely along with adding real wargear options.
I've had more battle experience with the Tau now and they are beggining to take on a unique character and the T Tau codex in now heavily revised with considerable help I might add from some far away places!
I'll be starting some new threads soon on some of these topics.
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Post by tturen on Apr 10, 2006 4:57:53 GMT 1
For the OGC codex Tau is the cost for bonding per squad or per model?
I've always assumed per squad but some feel this is far to powerful for a mere 5pts.
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Simon
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Post by Simon on Apr 10, 2006 9:58:13 GMT 1
it's only for a shas'ui veteran leading a squad, but applies to the whole squad as long as he is alive... So he could get blown up and they'll just break like normal and go down to leadership 7
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Post by tturen on Apr 11, 2006 6:19:57 GMT 1
Excellent.
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Post by tturen on May 21, 2006 6:27:34 GMT 1
Had my first chance to command an updated Tau (T codex version 1.5 now.) force against a fully maxed support marine army named 'super cheese'. All respects to the marine command as this is first marine army I've ever faced that contained only one true bolter. I must say the Tau have matured nicely and new wargear items are a huge asset. The Tau handily destroyed the marines with limited losses to themselves. The marine commanders inexperience certainly helped out but there is no doubt now that the Tau are a real army to reckon with!
The only codex changes I'm planning at present are additions from the Empire Codex and better organized wargear sections. Some of the Empire adds such as rail rifle armed Pathfinders and a Fusion option for one Stealth suit team member have been added and tested. Both are excellent and ballanced even with a power pack.
On a side note I had my Pathfinder team completely wiped out by a Death company detachment that jumped them through a hail of Pulse rifle fire. One would think 12 Pulse rifle rounds would knock down a few jump troops but alas not a scratch upon the devils of death.
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Adoni-Zedek
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From the Crossroads of the West...
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Post by Adoni-Zedek on May 22, 2006 16:25:42 GMT 1
Great news, Tturen! I look forward to seeing the rules for the new units! Our new tyranid player suffered a nasty defeat, and he may be contemplating a different army (He hasn't actually purchased any mini's yet, just used loaners and a few stand-ins). A Tau army might be a good idea for him.
Also good to know it stands up well against a Cheesed-Up marine army.
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Post by tturen on May 23, 2006 7:05:01 GMT 1
It did stand up well in this game. In most cases I think it would be much tougher but in this one the central line of site on the battlefield was bolcked so all those marine heavy weapons had much more limited fire arcs. That seems to be critical to the Tau who tend to lack the typical 2nd Ed armies potential for long ranged weapons. I did field 3 Broadsides and a Hammer Head though with the Broadsides in ideal positions. I now have enough units for the Tau to pick and choose according to specfic army organizations and tactics. In fact I have all the Tau unit models. In prior battles we have had to use and gear up all the Tau we had just to field a 2000 point force. Gearing up is not a recommended tactic for the Tau by the way!
Oh, and thanks for the help with the codex!
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jun 23, 2006 14:06:16 GMT 1
How's that new Empire Codex coming, Tturen? Do you have a version 1.6? Or has it been put on a back burner?
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Post by tturen on Jun 23, 2006 18:25:09 GMT 1
Sorry about the delay on that. The 'end of year ' stuff at work and simply being a slow painter have combined to delay the codex work. I'll have an open schedule next week to at least develop the rest of the Empire units. I have those painted and ready for testing now. Just need to wrap up some drones and fire warriors.
Cheers,
TTuren
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Post by LukeG on Aug 4, 2006 15:53:47 GMT 1
With regards to OGC just using sheild generaters, they could still be drones. Low cost each, 3+ (or even 2+) unmodifiable save, a successful save burns it out.
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Simon
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Post by Simon on Aug 4, 2006 16:42:41 GMT 1
Nah, I'm putting them into my first finalised Tau Empire Codex, which will be done by the end of saturday. Some of the missing equipment will be addressed and put into the book and the drones will be a bubble for the field where you can choose to go for the drone or the squad to distribute the wound when rolling to hit. That way the battlesuits could die or the field can be destroyed at the attackers discretion
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Post by tturen on Aug 11, 2006 16:51:34 GMT 1
Attackers discrection? That defeats the purpose of the drone and its programming. Simply because of the model sizes the attacker can already target either one if its the closest of its size with suit being a large target however the shield drone with bubble field should still offer its save to the suit as its programmed to defend it at all costs.
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Simon
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Fantasy & Magic Champion 2005. Leeds co-ordinator
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Post by Simon on Aug 12, 2006 20:53:50 GMT 1
The point is that the drone simply cannot prevent damage to the suit with its hull, it can only use it's bubble to protect it, which is what I stated. Basically, nominate target, roll to hit, roll to wound, roll to save (taking the invulnerable field save if it is in the bubble).
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Post by tturen on Aug 12, 2006 21:40:25 GMT 1
Excellent point then. An important one given how 3rd/4th rules work in general and the fact that mechanics in 2nd Ed are different.
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Simon
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Post by Simon on Aug 13, 2006 8:07:00 GMT 1
I'm going into a full on testing phase soon on the Tau, taking them on as my main army. At present I've got (at a push) 500 points but I get a decent bonus in my next pay packet so I'm going to see if I can change that.
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Post by tturen on Aug 13, 2006 18:04:28 GMT 1
I've had great success with the Tau now that I have a complete army and the ability to select different units. They are a bit tricky to play as they don't have a lot of long ranged weapons but they play in a unique manner so are a great addition to the game. I expect our experiences with them to differ some though given that we within groups that use different unit selection rules.
I'm looking forward to hearing about your exploits with them.
Say at present I limit Tau to their own wargear lists. In the OGC codex can Tau pick wargear from the basic lists like the other armies or are they limited to their own exclusive list?
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