Post by El Capitan on Jan 7, 2007 16:18:06 GMT 1
After the fiasco of our annual Warhammer Tournament in the summer whereby i led my Empire to victory with little more tactics than a lot of gunpowder and magic I'd all but given up on Warhammer. Discussions of playin some 1500 point games arose, kinda like the good old days, but nobody could really be bothered, Charly has brought the Battle for Skull Pass on 3 different occasions to OGC and nobody has bothered to have a game.
However the new Empire book at least rikindled my interest to the point of lookin on the website. As much as I love 40k, I find the general hobbying aspect such as modeling and background to be a lot more fun in Warhammer. Just a shame about the game. Anyway, thanks to seein some friends for the first time in ages on Saturday I drunkenly staggered in GW and after a while tryin to remember my PIN number I emerged with the new EMpire book in tow.
After a brief read, the potential for Warhammer to be not so bad has re-arisen.....just check out some of the changes....
Lords -
4 special characters are now in the main list, and Karl Franz has access to the Imperial Dragon...nice!
A new Lord choice, the Arch Lector of Sigmar provides a Warrior Priest style commander and can ride the War Altar into battle
The Templar Grand Master is cheaper and the wizard lord is slightly more expensive (i think)
Heroes
2 special characters appear in the list
Master Engineers now have access to some unique items....mechanical steed (pointless), grenade launcher (a short range jezzail effectively) and pigeon bombs - engineers have more of a point now
Core
Halberdiers, Spearmen and Swordsmen have all been lowered in price meaning that Empire troops may actually outnumber somebody now! And the state troops have more of a point
Inner circle knights have no upward limit but now count as Special Choices (very good for balance!....means cant have mehga knights mixed up with artillery)
Huntsmen now have to come in untis of at least 10 rather than 5
Command Units are chepaer for some choices#
Knights can have cavalry hammers instead of lances and shields
Special
Greatswords are cheaper
Outriders are back!
Rare
Flagellants now have a martyr rule which makes them more effective and more characterful
Helblaster is cheaper and always str.5 but you now have to roll to hit with each shot and the misfire chart is more deadly
Helstorm rockets are more powerful versions of mortars
Steam Tanks are in the list and have much simpler and not so invincible rules as before!
Magic Items have also become cheaper in a lot of cases and some of the more pwoerful ones have been been reduced in effect
All in all the Empire book is a step in the right direction. More variation for armies, a lot of poitns changes, justified ones too. The ability to have a more Sigmar inspired army is cool and the separation of knights and artillery with the inner circle ruling is also good. The helblaster becoming worse but still good and more special and rare choices further options. Ultimately this book is definitely a step in the right direction, lets hope to hell they cointreau in this way!
However the new Empire book at least rikindled my interest to the point of lookin on the website. As much as I love 40k, I find the general hobbying aspect such as modeling and background to be a lot more fun in Warhammer. Just a shame about the game. Anyway, thanks to seein some friends for the first time in ages on Saturday I drunkenly staggered in GW and after a while tryin to remember my PIN number I emerged with the new EMpire book in tow.
After a brief read, the potential for Warhammer to be not so bad has re-arisen.....just check out some of the changes....
Lords -
4 special characters are now in the main list, and Karl Franz has access to the Imperial Dragon...nice!
A new Lord choice, the Arch Lector of Sigmar provides a Warrior Priest style commander and can ride the War Altar into battle
The Templar Grand Master is cheaper and the wizard lord is slightly more expensive (i think)
Heroes
2 special characters appear in the list
Master Engineers now have access to some unique items....mechanical steed (pointless), grenade launcher (a short range jezzail effectively) and pigeon bombs - engineers have more of a point now
Core
Halberdiers, Spearmen and Swordsmen have all been lowered in price meaning that Empire troops may actually outnumber somebody now! And the state troops have more of a point
Inner circle knights have no upward limit but now count as Special Choices (very good for balance!....means cant have mehga knights mixed up with artillery)
Huntsmen now have to come in untis of at least 10 rather than 5
Command Units are chepaer for some choices#
Knights can have cavalry hammers instead of lances and shields
Special
Greatswords are cheaper
Outriders are back!
Rare
Flagellants now have a martyr rule which makes them more effective and more characterful
Helblaster is cheaper and always str.5 but you now have to roll to hit with each shot and the misfire chart is more deadly
Helstorm rockets are more powerful versions of mortars
Steam Tanks are in the list and have much simpler and not so invincible rules as before!
Magic Items have also become cheaper in a lot of cases and some of the more pwoerful ones have been been reduced in effect
All in all the Empire book is a step in the right direction. More variation for armies, a lot of poitns changes, justified ones too. The ability to have a more Sigmar inspired army is cool and the separation of knights and artillery with the inner circle ruling is also good. The helblaster becoming worse but still good and more special and rare choices further options. Ultimately this book is definitely a step in the right direction, lets hope to hell they cointreau in this way!