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Post by zippysguitar on Mar 16, 2007 16:35:16 GMT 1
Right i think i may start a chaos army. Any suggestions on basic army selection? Nothing in depth just a basic core for my army
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Post by tturen on Mar 18, 2007 4:25:17 GMT 1
Core army selection depends on many factors. In our group Chaos tends to played with lots of vet marines and terminators. The vets tend to have 2 heavy weapons and be deployed in squads of three. The terminators often have an assorted mix of weapons but the Reaper cannon is pretty handy. I know when I have used chaos in the past I tend to use two squads of 8 or so vets with just simple bolt guns. I also like fielding two small squads noise marines with with a blast master and sonic blasters.
Characters are also a must in these armies and I like to take three or so myself. All outfitted to move quickly with things like jump packs, juggernoughts, or a bike. Some of the psy powers are also some of the best in the game.
If you like the idea of terminators then you should consider Abbadon as well as his bodyguard gets free teleportation. Daemons are also a possibility but I'd get used to the basic army first.
Best of luck
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Post by El Capitan on Mar 18, 2007 13:58:19 GMT 1
I've spent years as a chaos player and have tailored the army list massively, watch out for an OGC Chaos army list, a lot of new options and a lot of restrictions too.
If your group is using an unmodified list tho, try out a champion in a veteran squad, sacrifice it at the end of your opponents 1st psychic phase for a grater daemon and enjoy having a greater daemon in close combat in turn 1. Now thats beard!!!!!
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Post by tturen on Mar 19, 2007 6:30:26 GMT 1
Yep that beards so long it makes takeing vortex grenades look down right fair.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Mar 19, 2007 13:42:41 GMT 1
Unfortunately, a careful reading of the Daemonic summoning rules reveals that you may only summon daemons after the psychic phase of your own turn. So it's not only beardy to do that, it's illegal.
I alsways liked taking a Warp Banner, for 2d6 summoning points. (I say always, but really I've only played as chaos once. Tore right through my personal chapter, being controlled by my friend at the time as we switched armies). But I guess a Warp Banner is just as pricy as an Aspiring Champion of Khorne. Hmmm...
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Post by James 40K Champ *** on Mar 19, 2007 14:14:12 GMT 1
always thought that sacrafice thing was fucked.. at least this way you get a turn to shoot at it!!
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Post by El Capitan on Mar 19, 2007 18:37:17 GMT 1
An even carefuller reading states daemons can be summoned into play 'during the psychic phase of either player's turn'. (Pp 61) If you had to leave daemons in the open for a turn the enemy could simply move out of charge range and destroy them, + they have to be summoned within 6" of a same mark model and coupled with high points costs, daemons generally have a hard time of it whence i do not see this as a mistake. The GD possession though is beard and is now an impossible combo in our rules
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Mar 19, 2007 19:04:34 GMT 1
Drat and Blast! I thought I'd read that pretty carefully. I don't actually have the codex to hand, but I was pretty certain it was only in your own turn. I wonder if it says different things in different places in the codex? Either that or my brain is gone. I give it about equal chance for either case being true . Or an even more likely occurance, I read it in the BattleBible: So the official ruling is you can summon after the psychic phase in either player's turn. The flawed, BattleBabble ruling is only on your own turn. (I wish he did a better job of clarifying which are official rules and which are his own house rules )
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Post by El Capitan on Mar 19, 2007 19:43:43 GMT 1
Only mentions it on that page.
There is a discrepancy in the rules summary for the sonic blaster, it is 32" in the wargear section and 24" in the summary. A GW Q&A notified that the 32" range was correct.
Is the battle bible a set of house rules rather than a summary then??
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Mar 19, 2007 22:21:41 GMT 1
It's supposed to be a summary. Occasionally you'll run across a place where it says, "House rule: blah blah blah". Unfortunately, it doesn't seem to appear as often as it should.
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Post by James 40K Champ *** on Mar 20, 2007 0:20:58 GMT 1
3 man squads with 2 heavy weapons in is complete bull!!
Anyone who uses that should be given a firm slap
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Post by El Capitan on Mar 20, 2007 1:18:41 GMT 1
I considered it, and then amended it Its most likely on account of how open ended the 2nd ed. lists were, I assume GW staff must have thought at the time, nobody would take such beard. Then again, a read of old battle reports where 4 special characters would be a staple in each army suggests otherwise
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Post by tturen on Mar 21, 2007 7:12:16 GMT 1
The problem isn't that they can take two heavy weapons in a squad but rather that they can infiltrate with them,,, With only 25% support they do pay a price but agree the vets are a long beard unit.
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