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Post by El Capitan on Feb 19, 2007 20:17:56 GMT 1
In later GW datafax's such as the Necron Destroyer, the out of control damage result happens immediately rather than in the next turn. This seems to make the game more fluid and add good effect to the games dynamic. It also stops those last turn out of control results having no effect. Thus I make the case for immediately having the out of control effect take place.
However there are a few downsides that I cant remember right now so what does everyone thing?
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Post by James 40K Champ *** on Feb 19, 2007 22:57:59 GMT 1
Um, possible downsides I can think of,
If you have 4 heavy weapons trained on a vehicle, and the 1st sends it out of control, it may become obscured from veiw from the rest.. spose you can look at that in two ways, good or bad I cant decide.
Are there results where it simply goes out of control for a turn, if so would we count the imediate out of control move as the next turns movement?
This can go two ways, but seen as you have managed to do some damage to target vehicle I would say the following is a bad point: An out of control vehicle is often likely to end up closer to you, in the case of transports, this may bring the contents within charge range BEFORE the start of your.. enabling a charge. Where as previously, said contents would have been forced to bail without being able to charge anything (unless the vehicle only moved a couple of inches and enemy was lucky enough to risk a close charge).
Which also leads me onto fall damage, if your vehicle has gone 15" then come to a halt, normally the bailing troops will take nasty St.6 hits. But if its a new turn they could walk out unscathed.
Basically, if we use this, we should prob make the vehicles crash speed count for how fast it is going next turn (and deny its movement phase), which begins to complicate things a tiny bit perhaps.
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Post by James 40K Champ *** on Feb 19, 2007 23:05:43 GMT 1
Another point on pumping lots of heavy weapons into a transport, you are likely to stop it dead from an explosion.. if you allow out of control imediatly, its like giving them a boost towards you, you may still destroy it outright, but any nasty h2h troops are again closer to you.. kinda voiding all the effort you put into destroying it!
Good points, prob speeds up the game slightly.
Dont know why im mostly thinking of bad points, its one in game i normally agree with.. ill try think of the good sides
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Post by James 40K Champ *** on Feb 19, 2007 23:37:43 GMT 1
Good point like you say is out of control in final turn may result in vehicle being destroyed.
It may affect shooting at a squadron, if front vehicle goes off out of control, do you continue shooting at that, and if you then blow it up, how can you carry on shooting any further vehicles?
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Post by tturen on Feb 20, 2007 5:22:25 GMT 1
If you have have it go out of control right away it would have to count as the vehicles next turn of movement.
As it stands in the original rules the opposing player presently can react before an enemy vehicle goes out of control. If the change is made to out of control moves in the same turn of the destructive hit then the hit vehicle will move TWICE or effectivly get two turns of movement before the enemy can react at all. I think this is a misstake.
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Post by James 40K Champ *** on Feb 20, 2007 22:33:05 GMT 1
How can the enemy currently react?
If hes doing damage to it hes already past his movement phase, and at least decleared all his shooting, then only slight reaction perhaps is if he could pull somthing out the bag in the psychich phase
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Post by tturen on Feb 21, 2007 5:58:34 GMT 1
You are correct. I was thinking in terms of overwatch fire.
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Post by James 40K Champ *** on Feb 21, 2007 14:40:35 GMT 1
Which last turn out of control results mean that the vehicle survives?
Surley 'out of control then exlodes' should just count as the tank being destroyed anyway.
And, 'out of control then is immobalised' has no effect other than to make it 'damaged' which can easily be counted by that damage effect anyway?
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Feb 21, 2007 20:25:52 GMT 1
And if it's out of control due to a lost crewman, then it counts as damaged, assuming someone else can take over, or destoyed if there's no more crew.
I think the only time you go out of control NOT due to damage is the result of a psychic power (assail, eldritch storm, etc), or escaping from a barbed strangler, or perhaps a heavy webber. In those cases, I'd say the vehicle is undamaged. If you're out-of-control because the controls are damaged, you're obviously driving a damaged vehicle.
I'm fine with the effects only taking place during the owning player's movement phase. Let's keep vehicles moving only on their turn. Otherwise things get confusing.
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Post by James 40K Champ *** on Feb 22, 2007 9:03:13 GMT 1
Yeah I agree to that, the more I think about it, it seems to complicate so many matters you might not even think about at the time.
It may sound good at the time to say yeah go for it do it now.. but as a rule that will end up changing a lot of things.
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