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Post by El Capitan on Feb 6, 2007 2:16:39 GMT 1
I decided to mix up my usual conservative playing style with my Chaos Night Lords with an all out Khorne army. I Managed to beat Brown's White Scars 14 - 11 though i gained 3 pts from engage & destroy vs brown's 0 from the rescue. So not a decisive win, but it was interesting enough to reinspire me into sorting my armies out, basically its a typical mix of night lords, nurgle and khorne but i want complete separate armies for these 3 and then mix 'em up.
My Khorne army needs a lot fo work,
tonight it consisted of - a Chaos Lord, a mighty champion on Jugger and 2 aspiring champions. The chaos lord wasnt great, took out an attack bike and stopped browns librarians with the collar of khorne. The Jugger managed to shoot down a land speeder with its plasma pistol but ended up set on fire and then was run over by a bike when it charged.
Infantrywise I had 15 bezerkers, 5 terminators, and 3 normal marines due to general model choices. the Bezerkers generally did well, only one squad being halved, and causing a fair amount of damage with their long charge range. the 3 marines were destroyed for no return but didn't really fit in anyway. The terminators ran afoul of 2 librarians and a chaplain but did grab 3 VP's themselves and gave away only 2 .
On the vehicle front I took a Dreadnought that was obliterated almost instantly, 2 Rhinos and a Land Raider. I think I'll swap 1 of the rhino's and a dreadnought for another land raider, i don't normally like these tanks but they fit into a khorne army nicely.
The Juggernaut is a tough call, its easy to take out and givers away 2 VP's and could easily be replaced, along with the 3 marines for another squad of 5 bezerkers.
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Post by tturen on Feb 6, 2007 6:18:44 GMT 1
Nice to here of someone useing a Khorne army. Did the transports hold troops in this battle?
I have used Khorn troops (Berserkers) but never a complete army of them. In fact I even used them in transports against an IG army.
Say isn't that a lot of support for a Chaos army? I have some trouble fitting two decent vehicles into my Chaos force at 2000 points.
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Post by El Capitan on Feb 6, 2007 9:21:55 GMT 1
its under 500 points support [25%] , and all the transports were full up
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Post by James 40K Champ *** on Feb 6, 2007 13:24:27 GMT 1
That bloody land raider survived about 5 multi meltas firing at it! Got it in the end thou, although was too late because terminators have already landed and denied my objective, the rescue.. stupid bloody mission.
The berserkers were really good
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Post by tturen on Feb 7, 2007 7:48:44 GMT 1
Risky move with the transports. Looks like it paid off this time though!
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Post by El Capitan on Feb 12, 2007 20:01:49 GMT 1
My Khorne army had another adventure the other day against Charly's Ultramarines. The force has been quite modded, the jugger has been dropped for a champion on foot, and a rhino and the odd squad of marines have been replaced by another land raider. My bezerkers are now in 2 squads of 7 all with plasma pistols and chain axes, and i've added a small group of 5 bloodletters.
My initial problem was trying to get a coherent attack going with 3 transports. Not easy given the scenery and the fact that your opponent moves! I use the land raiders for heavy fire, and was duly mortified when i kept rolling 4's to hit charly's armour that was in heavy cover.....damn the lack of targetters!!!! One of my Land Raiders was duly destroyed, killing 5 bezerkers inside and basically leaving the rest in a terrible position, suffice to say they did nothing, but somehow also survived! In the closing stages of the game, Charly's squad to be 'rescued' was charged by my bloodletters, all i had to do was get 3 of them but no! only 1 fell and i forgot to charge my other khorne champion in. The assault marines then counter charged and killed off my bloodletters, thus saving charly his mission and 5 points!!! the game ended a draw at 14-13 to charly
I think this army is workin quite well though, it just requires some more practice i think
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Post by James 40K Champ *** on Feb 13, 2007 17:57:12 GMT 1
sounds like a fun battle. Always takes a little while to get the hang of something new but its worth the variation
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Post by El Capitan on Apr 16, 2007 14:40:00 GMT 1
A while back my Khorne army scored a steady 16 - 8 victory of James Brown's White Scars. although small, 16 khorne marines and 5 khorne terminators emerging from 2 land raiders has proven quite the daunting prospect for many players. The Bloodletters have been generally poor though, and in this battle they only just managed to finish off 5 tactical marines.
What would happen against Tyranids or Necrons though? I'd be up for seeing if I could pull something off with this army against those forces.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Apr 16, 2007 17:42:49 GMT 1
That would be interesting. One phrase springs to mind for me...
"MEALS ON WHEELS!!!!"
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Post by James 40K Champ *** on Apr 17, 2007 10:47:01 GMT 1
I use transports regularly, my tournament winning sisters of battle depended heavily on them, and my white scars feature them a lot. Transports are great! You just have to not hope beyond all hope that they will survive. You can make them work well using cover on flanks to get protection, and also utilise blind auto launchers. It helps that we have given models inside armour saves so even when the tanks goes up, you might lose around 1 in 3 of your troops. And ussually when a transport goes down, its still in a fairly decent position for your troops to bail and get into the action. And if you use your highly armoured tanks propperly, they should be drawing fire away from your lightly armoured transports.
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Post by El Capitan on Apr 17, 2007 12:04:57 GMT 1
My Khorne army went down for the first time against Charly 12 - 9 last night. I forgot the use the auto-launchers which would have helped my infantry but I was bogged down by a Dreadnought, and not willing to risk a turn of fire on my commander to get him into combat with it. My terminators on the other hand pranged 2 predators. Charly also had a vindicator which was quite the deterrent from roaming his battle line. I also managed to forget my blood letters again :s
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Post by James 40K Champ *** on Apr 17, 2007 12:14:38 GMT 1
Oo, ouch sounds like a good battle.
Harsh but clever taking the vindicator lol
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Post by Charly on Apr 18, 2007 15:55:30 GMT 1
i bought the vindicator model ages ago and never used it, so i thought id throw it into an army of other things ive been thinking of maybe putting into my main army. in the khorne game it worked reasonably well, remaining stationary the whole battle, but making mike think twice about where he moved, which worked in my favour against a combat army! i dont think it actually scored any vps, but nevertheless its role was usefull. in the imperial guard game it absorbed a lot of lascannon and battle cannon fire, only ever having its track blown off, causing its firing arc to be severly limited, only in the last turn with a flurry of misses all over my army did it manage to hit misfire and get thrown off the table. lol.. fagnoob
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Post by El Capitan on Apr 18, 2007 18:22:32 GMT 1
random tank destruction. I've resisted the urge to launch one of my leman russ', when 2 hit misfired and exploded in one game though I was extremely tempted, and these were in turns 2 and 3 I remember May lobbing his scorcher after it exploded in his battleline with a 12" blast one time too many. I also remember Luke taking a hammer to his whirlwind after that too had hit misfired a ridiculous amount of times, literally about 10 times in 35 games!!!
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Post by James 40K Champ *** on Apr 20, 2007 10:12:30 GMT 1
I could see how the vindicator can be quite useful, you could have it hidden behind some scenery, on overwatch with its arcs covering your front lines.
I can even imagine how I could use one in my white scars army, rush it forward in turn one along with all my transports, the enemy pretty much has to dedicate a fair bit of firepower to destroying it, giving the transports a break for a t
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Apr 20, 2007 20:03:38 GMT 1
See, I'd be more likely to chuck my dice across the room, than throw my expensive vehicle models (though my predators would be easy to fix, assuming I could find all the lego pieces). It's not the vehicle's fault you rolled a hit/misfire!
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