|
Post by Laharl on Jan 5, 2007 14:42:47 GMT 1
am i right in assuming in our rules that models under a flamer template are automatically hit?
|
|
|
Post by zippysguitar on Jan 5, 2007 16:57:22 GMT 1
also how do u guys play big blast markers and choosing a target?
do you have to shoot at the guy at the front or can you select someone within a mass of models? ie. cover a whole squad rather than the one at the front and any just behind him
|
|
|
Post by James 40K Champ *** on Jan 5, 2007 17:13:57 GMT 1
Laharl, yup, if you are fully covered by a flamer template, you take an uto hit, if you survive the hit, you take a test to get set on fire. If you are half covered by the template you get hit on 4+ (they are the standard rules by the way ) As far as any shooting goes for us, you hit the closest model in sight, so a blast goes off over the head of the closest target.. thats the route we go down anyway. Psychic attacks are different, they let you place the template any which way.
|
|
|
Post by tturen on Jan 6, 2007 2:39:38 GMT 1
Yep, by rule we play the same way. Even flamers can't pick anything but the closest target to center the template.
|
|
|
Post by James 40K Champ *** on Jan 6, 2007 16:10:17 GMT 1
The way we do flamers is you have to fully cover closest model, after that your free to position it to catch as many others as possible.
|
|
Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
|
Post by Simon on Jan 7, 2007 0:20:32 GMT 1
Nids codex goes over flamers in a lot of detail. You don't have to cover the nearest model, merely hit the nearest squad etc. The flamer has to also hit as many models in that squad as is possible from the firer's position. Interesting, eh?
There's more
Sustained fire weapons are also covered. The shots from a sustained fire weapon must all be distributed on the same unit, basically meaning that a Zoanthrope hiding behind some warriors (though not in the squad) cannot be hit by sustained fire that turn. The warriors all have to be killed first and then the remaining shots are lost. That puts a dampener on the gun's death dealing ability...
|
|
bot
Cbayghan
Posts: 115
|
Post by bot on Jan 7, 2007 12:28:35 GMT 1
that's true, nids codex scraped the distribution of sustained fire hits. later in some faq gw loosers spread the rule over all codexes.
|
|
|
Post by James 40K Champ *** on Jan 7, 2007 12:45:47 GMT 1
o right, thats interesting, makes flamers more practical
|
|
|
Post by tturen on Jan 8, 2007 0:10:46 GMT 1
You are correct. Although WD 179 does state the flamer must be fired at the closest target the wording is rather poor. The picture makes this issue clear. Pitty my copy of that article has a picture that is of poor copy quality. After reviewing the original its clear that although the closest model must be targeted the template cleary does not need to be actualy centered on the particular model that is closest.
|
|
|
Post by Charly on Jan 8, 2007 0:33:43 GMT 1
that sustain fire rule is retarted tho, if u only declare ur firing at the squad then maybe that should apply, but if ur unloading hundreds of bullets in a certain direction ther not jus gonna stop wen the targets have all dropped. if u declared to fire at the group and the final model was within 4" of the first target then u can move onto other targets in the group. same with twin linked weapons i think.
|
|
|
Post by Charly on Jan 8, 2007 0:52:40 GMT 1
so basically with a flamer u can point it where u like as long as its within the closest enemy squad/unit?
|
|
|
Post by James 40K Champ *** on Jan 8, 2007 0:59:04 GMT 1
yeah I agree with charly.. it just makes sence, and imagine just having 4 squads of 5 of the cheapest troops, and just stand them in screens, with a firepower army behind, its illogical that only 5 men could be shot dead every turn
|
|
|
Post by Laharl on Jan 8, 2007 14:20:07 GMT 1
so basically with a flamer u can point it where u like as long as its within the closest enemy squad/unit? bad charly, making me roll to hit terminators with an inferno cannon.
|
|
|
Post by James 40K Champ *** on Jan 8, 2007 14:48:50 GMT 1
whats an inferno cannon? :S
|
|
Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
|
Post by Adoni-Zedek on Jan 8, 2007 15:01:31 GMT 1
Mounted on the Hellhound IG tank (I believe) , it's a heavy flamer that travels 2-10 inches (art. die) out from the turret. Crews of vehicles hit have a chance of taking a hit from the heating whether or not the vehicle's armor is penetrated. I think Hellhounds cause terror, but it might just be fear.
|
|
|
Post by Charly on Jan 8, 2007 16:27:10 GMT 1
wot was the context with the terms tho? mite have made u roll for partially covered ones..
|
|
|
Post by Charly on Jan 8, 2007 16:28:05 GMT 1
hellhounds cause fear in me regardless of the rules!
|
|
|
Post by James 40K Champ *** on Jan 8, 2007 16:42:14 GMT 1
bah, immolator is better anyday faster, and 2 heavy flamers.. spose they arnt as high strength thou
|
|
|
Post by El Capitan on Jan 8, 2007 17:22:25 GMT 1
never never forget my fast speed hellhound......it coudlnt slow down in time and the minimum combat speed took it past the position i was aiming to attack!
|
|
Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
|
Post by Adoni-Zedek on Jan 8, 2007 20:59:03 GMT 1
<laugh> Tough luck on that one, Mike. But can't you turn the turret 360 degrees, and still hit them?
|
|