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Post by zippysguitar on Dec 30, 2006 12:35:16 GMT 1
Had a game yesterday and the displacer field on my exarch created all sorts of problems.
I used it on a banshee exarch who charged a dreadnought. On the way to the dreadnought she got hit by some troops on overwatch nearby. After displacing she still had just enough movement to reach the dreadnought but does this still count as a charge?
Another problem was when do u roll for the field? After each single shot or after all hit shot rolls to wounds are taken?
Also for hand to hand if u sustain 4 hits do you displace after the first hit or again after all rolls to wound are taken?
The rules for this field really arent that clear and throws up all sorts of problems :/
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Post by El Capitan on Dec 31, 2006 2:27:54 GMT 1
Basically when you take hits you have a 3+ unmodified save. If you survive then you displace, it really doesn't work if you displace on the first save, it just gets silly. If you've been displaced its also a move disrupt so no continuation of charge.
We also have an extra rule of rolling a 1 on distance = death, basically based on the teleporting death rules in CODEX Chaos
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Post by tturen on Dec 31, 2006 7:22:47 GMT 1
Mike may be correct on the displacement disrupting the charge. I don't recall anything official on that though. If it were me I would allow the movement to be completed and give the charge bonus if the last part of the movement was far enough to grant it.
In regards to when you displace you displace in h2h only after all the hits are accounted for and if the character lives and the field saves then displace. For ranged hits you displace after the fire effects from the squad that targeted you are calcualted as fireing is simultaneous.
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Post by zippysguitar on Dec 31, 2006 12:00:25 GMT 1
i managed to find an official gw faq on the displacer field, its is as below
Displacer Field Rare-2 20 points
The wearer gains an additional, unmodified armor saving throw of 3+ on D6. A successful save means the wearer is moved D6” in a random direction. If the attack which struck the model uses a blast template , note that the model will still be hit by the weapon if he ends up still under the template after he displaces. A Displacer field will not work against a Vortex grenade. Basically, the field works by activating a miniature warp drive to move (displace) the protected model out of the way of incoming shots and blows. This is simple enough in theory (in terms of rules, not physics!), but the rules imply that the protected model will be moved each time it is hit, which is wrong. Firstly, the field will only activate after the attacker has made a successful roll to wound, not just hit. Secondly, in the case of a model being hit by multiple shots from a squad and/or sustained fire weapon firing at them, the model would take all of its saving throws together and then displace once (assuming the model wasn't killed and at least one saving throw was made by the Displacer field).
Blast Marker Weapons Even if the saving throw is made, the field may not displace the protected model completely out of danger if it's hit by weapons which affect a template or blast marker. If the model doesn't displace far enough to move it outside the template or blast marker it will still take the hit just as if it had failed to save in the first place. If the model makes it partially out of the area of effect, roll another D6: on a 4+ the model is safe.
Flamers Flamer shots will activate a Displacer field and give a chance of saving as normal. If the protected model successfully saves and displaces completely out of the flamer template there is no chance of the model catching fire. If the protected model fails to save or doesn't makes it out of the template the model may catch fire. If the protected model catches fire the Displacer field offers no further protection against hits as the burning fuel has got inside its protection radius.
Close Combat In hand-to-hand combat a model with a Displacer field rolls saving throws as it gets hit but even if the model is fighting multiple opponents it only displaces once after all of its combats that turn have been resolved. Unless otherwise noted, all material ©2006 J. Evans Payne, all rights reserved. Unauthorized distribution, modification, or replication of this document is done in violation of applicable United States copyright laws. 255
Psychic Attacks A Displacer field offers protection against psychic attacks in much the same way as being able to dodge, so it will give a saving throw against those powers which make a direct, physical attack on the protected model. See the question about Dodging
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