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Post by zippysguitar on Jan 4, 2007 23:40:57 GMT 1
i love it
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Post by tturen on Jan 5, 2007 3:32:49 GMT 1
As long as a single gretchin is closer the tank is safe from the character. In all the years I've played I've never lost a vehicle to a character equiped with meltabombs. In fact I find characters to be soft squishy targets. Don't want them jumping on your stuff use overwatch and or screening forces.
Characters should get the number of melta bomb attacks = to their attacks. This only changes when fighting vehicles that have a WS and then the characters with melta bombs simply hits just as many times as a character with a power fist does. Both the power fist and the meltabomb count as a second CC weapon in game terms.
If you want realism as to the number of meltabombs consider as well the size of an assualt cannons ammo box or the physical size of the old style troop transports...
In regards to the cyclone a max launch all missile template is 3" so those grav platforms had to be pretty close!
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Post by zippysguitar on Jan 5, 2007 11:56:25 GMT 1
yeah they were a bit bunched up. two were actually destroyed with their crew and one remaining crewman broke and ran off lol!
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Post by James on Jan 5, 2007 13:25:39 GMT 1
as far as scale goes with the old style tanks, they are far better I think, ive been inside apc's and they are VERY small your pretty much crunched up with ur equipment on your knee, 5 men in quite a small space indeed.
The equivelant to a razorback in the british army is a Warrior Armoured Personel Carrier, youd be supprised how small they are, and with pretty much a heavy bolter on top.. and they fit bout 10 men in
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Post by James 40K Champ *** on Jan 5, 2007 17:16:15 GMT 1
If you take a sitting space marien model with arms and legs folded in.. A la the pilots from a land speeder, 10 of those easily fit inside the crew compartment of a rhino
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Post by zippysguitar on Jan 5, 2007 20:28:07 GMT 1
damn u all this was meant to be a battle report lol!
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Post by tturen on Jan 6, 2007 2:51:34 GMT 1
Theirs no way a squad of jump troops fits in those old models. I've been in all the recent US transports and they all have enough room for the troops and associated gear. The scale of the older models is simply to small to allow for this. Troops should not be stacked like cord wood in a combat vehicle. They may be coffins but the death pose should be optional.
Hey, its still a battle report. Nice to see it posted too!
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Post by James 40K Champ *** on Jan 6, 2007 16:09:04 GMT 1
Yeah cheers for the report, we should do some.
Perhaps they are small.. but the new ones are a bit too big
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Post by zippysguitar on Jan 6, 2007 17:53:57 GMT 1
yeah maybe make a new forum room for 40k battle reports? this one has thrown up quite alot of rule questions etc that maybe others would too if report is given
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Post by James 40K Champ *** on Jan 6, 2007 19:51:34 GMT 1
yeah thats a good point.. most rules go un though about.. but like you say, a lot more would get debated with battle reports + they are fun to read.
Its best if you have a third person to make notes on the game as it is played out
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Post by Yarlen Fireblade on Jan 7, 2007 15:04:29 GMT 1
In our rules if using a grenade or special weapon to attack a vehicle in close combat, you get 1 attack. If you don't think it's fair, take a powerfist.
I mean meltabombs can't even be thrown by SM's, they must be extremely heavy, therefore they would require a fair bit of time to attach and prime. So 1 maximum per round of close combat.
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Post by El Capitan on Jan 7, 2007 16:22:45 GMT 1
I agree totally, imagine wiring 4 bits of C4 to something in a few seconds at different points errr....
exactly
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Post by James 40K Champ *** on Jan 7, 2007 17:09:22 GMT 1
Im glad someone sees sence with all this.
Aside of any other arguments, its just too powerful to have a single character slapping on several melta bombs in one go
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Post by tturen on Jan 8, 2007 0:24:11 GMT 1
There is no way the effect is too powerful. This is true for all the reasons I've already mentioned. When one of my vehicles is lost to this combo I'll let you know.
If you alter the rules for the melta bomb they become worthless in a world full of ablative armour. They also are then senseless when compared to a power fist. Then the change violates the basic rule mechanics as well. With those rules changes i'd never take melta bombs.
Say nice point on the need for more reports though!
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Post by Charly on Jan 8, 2007 0:42:39 GMT 1
characters shouldnt be jumping around hunting tanks really anyway. 4 melta bombs in one turn not too powerfull? thats almost certain destruction of almost any vehicle. melta bombs are designed for squads of 5 or 10 assault marines to use, fair enough use a character to aid them, but it shouldnt jus be one cheesed up character with a power field or something blowing up all the tanks. if ablative armour is a problem try attacking with more than one thing at a time!
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Post by James 40K Champ *** on Jan 8, 2007 0:55:05 GMT 1
the melta bomb - power fist is a comparision you cannot make, as the troops that would take melta bombs cannot take power fists.
If you really want to make a cheesey tank hunting character, take a power fist.
Anyway, by no means get so caught up over this, its quite a small technicallity, weve expressed our veiws of how to interpret this rule, and that is how we feel is realistic, and fair in game terms. But I think we can agree to disagree. We accept that every group plays with different rules and ideals. Thinking about it, every group evolves its rules differently.. because people choose different armys, and play differently, obviously we all strive to keep things balanced and thats how rules evolve.
So I guess, if planting multi melta bombs keeps thing more balanced in your group.. due to things like people abusing extra armour etc.. then fair enuf.
But for US, that would be an unbalance, we'd see players stoping using their characters to lead their troops and lend their higher Ld and starting to have cheap jump packing characters worth under 100 points, hunting and killing tanks worth over 200 points with ease.
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Post by Charly on Jan 8, 2007 1:30:11 GMT 1
actually assault marines can all have power fists, but thats beside the point! lol power fist 10 pts, melta bombs 5 points and with better penetration.
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Post by Yarlen Fireblade on Jan 8, 2007 2:01:37 GMT 1
Meltabombs - good against vehicles and buildings (like it ever happens)
Powerfist - good against absolutely everything from the lowliest Gretchin to the heaviest tank.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Jan 8, 2007 10:09:09 GMT 1
Characters should be acting in a supporting role on the battlefield. I have never seen a lone character do anything decent on the battlefield on his own, or without any of his troops by his side. The best thing I've seen is from Wojtek. He used his space marine captain as he should - he gave back-up to his troops in close combat with my 'Nids, rather than leading a charge on my troops, he counter charged me.
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Post by Charly on Jan 8, 2007 16:36:44 GMT 1
ah cool, so wojtek got into 40k now too?
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