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Post by James 40K Champ *** on Nov 28, 2006 3:14:16 GMT 1
For a while we have played that a model on fire at the close of the game counts as destroyed, after all, they are effectivley broken. All very well for odd squad members dotted around. But what happens when this is a character? He may be likely to never die from normal flame damage, the flames will go out long before dealing enough wounds, but yet he counts as destroyed.
I can see how the rule makes sence, but in practice it provides a very easy way of destroying what should be a very hard character to destroy.
This happened in my game today, my Master Librarian had not taken a wound all battle, and in the final turn two bikes with flamers drove past him, giving two 4+ chances to set him on fire.. instantly killing him in effect as I had no turns left to put him out in.
Is that a little too powerful? Or should I simply have tried harder to prevent my character from being at risk of flamers?
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Post by tturen on Nov 28, 2006 6:38:04 GMT 1
If it were me I would work out the flame effect until it went out or the character died. That is if it mattered in determining victory.
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Post by James 40K Champ *** on Nov 28, 2006 12:29:09 GMT 1
As is often the case with high level characters in a close game.
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Post by LukeG on Nov 28, 2006 14:16:21 GMT 1
I recon one last chance to put him out, which includes every legal model in range to help, then if that fails and they aren't immune to psychology or in terminator armour (which negate the running screaming factor) they count as broken and are destroyed. This leads to 2 things. Accuracy. A character who runs off screaming away from the battle might as well have been destroyed. Especially if the run straight off a cliff, into a mine feild, or under a titans foot (battlefeilds are dangerous places to run around at random before you're a beacon which can be seen for miles around). 2: you can send troops on last turn rescue missions. You can move, surround, and lay down covering fire then become legal for putting out the fire (which they either weren't at the start of the turn or you risked them burning to death to get an extra turn of firing).
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Post by James 40K Champ *** on Nov 28, 2006 15:56:26 GMT 1
Exactly, when my character got set on fire, I had no turns left and he was faced with two flamer templates, yet he was surrounded by friendly models, and he hadnt been wounded all battle and realistically they would have had a good chance putting him out.
Fair enough if the flaming model has ran off on his own and has no models within 4" at the end of the game, hes probably going to fail to roll 6 and count as dead.
I like that idea
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Post by Charly on Nov 28, 2006 17:01:15 GMT 1
interestingly if a dark angels cheif librarian were in the same circumstance he would have lived. being part of the deathwing and therefore immune to phsycology!
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Post by El Capitan on Nov 29, 2006 12:26:17 GMT 1
At the end of the day a flaming model is broken!
Luke's idea aint bad though, all models in an ince at the end can try and save them.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Jan 16, 2007 13:35:05 GMT 1
Just out of curiosity, where does the immune to psychology rule mention that the model won't run around like a loony when on fire?
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Post by James 40K Champ *** on Jan 16, 2007 14:11:20 GMT 1
Im not sure immune implies that either.. its true that some models like necrons who dont care for their safety may ignore flames, but no matter how resolute in battle you are, if your flesh is scorching.. its gonna make u run round like a freak.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jan 19, 2007 20:11:11 GMT 1
Unless you're a Kindergartner, in which case you will know to "Stop, Drop, Cover your eyes, and Roll!"
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Post by LukeG on Jan 22, 2007 15:54:36 GMT 1
That's the beauty of napalm Adoni-Zedek... roll all you want! You're still a crispy critter!
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Post by El Capitan on Feb 27, 2007 10:56:34 GMT 1
From the poll this seems a pretty divided topic still.
We now use the following rule:
flaming models at end of game get one last chance to be put out or count as broken and therefore destroyed. Any foot model [not terminators or their equivalents] within 1" adds +1 to the roll.
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Post by James 40K Champ *** on Feb 28, 2007 0:51:03 GMT 1
I think thats a really good rule.
Stops those random one off models pissin you off when they are running around on fire on their own doomed, but means most troops in groups will be ok.
Stops a flamer, with a jump trooper or a bike being a 50% chance of killing anything in the last turn
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