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Post by James 40K Champ *** on Nov 25, 2006 13:28:00 GMT 1
Combat squads.
You have to split a 10 man squad before the battle starts and they cannot merge into a single squad during the battle.
Does that mean they count seperatly for working out VPs?
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Post by Charly on Nov 25, 2006 14:01:07 GMT 1
if you pay for a full tactical squad on your army list, that can either act as full or split into combat squads at deployment. they always count as a full squad in terms of vps. however if u purchase the squad as a 5 man combat squad on the list u count vps just for that 5 man squad.
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Post by James 40K Champ *** on Nov 25, 2006 14:07:30 GMT 1
k, just seems a little funny to me, imagine this army:
A balanced half firepower, half assault army.
Buy lots of Tactical squads with a heavy and special in each. Half as many rhinos as tactical squads a couple of tanks.
Split all the squads into combat squads, and put all the 5 man squads with special weapons into rhinos (doubling 2 squads into every rhino, maybe throw some razor backs in). Theres your assault, backed up by any armour. While the other half of your combat squads all with heavy weapons sit off as a firebase.
Not only would that be a very flexible and quite deadly force, but the VPs are so spread over the place that you are really going to strugle to whipe out any of the 10 man squads. Even if your assault gets horribly mashed, the fire base should be pretty secure.
I think thats a small unbalance
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Post by James 40K Champ *** on Nov 25, 2006 14:10:29 GMT 1
Actually now I think about it, seen as a tactical squad with weapons = 4 VPs, then its still 2 VPs for a combat squad whiped out keeping the balance. My bad
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Post by Charly on Nov 25, 2006 14:13:13 GMT 1
splitting a 10 man squad is a good way of diverting damage still, u kill 3 men from a split squad and u get no vps. . kill 3 men from a bought combat squad u get 1 vp.
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Post by James 40K Champ *** on Nov 25, 2006 14:31:17 GMT 1
yeah cool, but its not overpowered.
Pushing it you could have lots of 300 point basic squads.
4, 300 point squads + 4 rhinos = 1400 points.
Have 2 rhino squadrons. Split all the squads in two, and put half the men from each in the 2 different rhino squadrons.
So killing 5 marines will only = 1 VP. Killing all 10 marines in a rhino = 2 VPs. Killing 20 marines and their 2 rhinos = 5 VPs!!! (and thats a mighty 700 points worth of troops)
If the other rhino squadron was also destroyed, = 14 VPs.
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Post by James 40K Champ *** on Nov 25, 2006 17:57:56 GMT 1
What effects exactly does a blind nade have?
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Nov 26, 2006 11:27:23 GMT 1
In my opinion you shouldn't be mixing 2 squads in a transport, it's ok with characters but just seems a little odd. The way around that is actually taking assault squads with just 2 flamers (they get two special weapons) and take devastators with just 2 heavy weapons. It will achieve the same thing for the same points, just limit you to bolt pistols instead of bolt guns in some cases.
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bot
Cbayghan
Posts: 115
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Post by bot on Nov 26, 2006 21:52:32 GMT 1
that's the routine when i play my shitmarines. 4 exmpl i buy 1 ass squad (half of them with jumpacks) and 1 dev squad. now 4 heavy weapons generally take elevated positions in deployment zone. the rest of the squad is packed into rhino, together with 5 ass squad marines. the other five guys with jumpacks wait in cover somewhere. what i've got is 10 guys jumping out of rhino. 5 of them opens cover fire with boltguns and the other 5 charges. rhinos can be filled with whatever combination of models allowed. imo.
i see nothing wrong in this matter.
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Post by James 40K Champ *** on Nov 27, 2006 2:21:51 GMT 1
I agree that what I suggested was dodgey.
But yeah, it should be fine to have two combat squads in a rhino
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