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Post by El Capitan on Nov 20, 2006 22:26:11 GMT 1
The White Scars had their first proper game earlier, though the army was more of a generic marine army loaded with bikes as were still sketchy on White Scars rules. The Power Lance was ina ction though. The game started with Brown remarking 'So what are the rules for bikes?'
anyway, the game was a draw - Brown's White Scars 14 - 12 Charly's Ultramarines
Highlight was the white scar predator fulfilling borwns theory that two las sponsons are better than the twin turret when it destroyed a predator and a dreadnought in the same turn. [thats a predaotr with lascannons for sponsons and keeping its atuocannon in the turret]
Bike armies are kicking though, and look like a very effective force.
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Post by James 40K Champ *** on Nov 20, 2006 23:18:02 GMT 1
Yeah was a good game, think both me and Charly would agree.
Started off by me losing the 1st turn, and losing both my landspeeders, and my dreadnough to charly's Ultra mariens. Things were looking pretty bad as I lost a huge chunk of firepower before moving.
Charly took up the centre ground with his armour, meaning my main force had little room to manouver, and spent the whole of the battle fighting accross the wreckage of smoldering tank ruins.
Meanwhile 3 squads of bikes acompanied by my Epistolary and techmarien, performed a huge flank manouver, hitting the SM devastator squads from behind. Hit and run attacks with power weapons proved fairly potent for pin pointing high priority threats. While the great speed of the bikes and armour meant that despite me not having many bikes left at the end of the battle, they had withstood a huge amount of attention from rapid firing space mariens at close range.
Things were looking very bad until charly had a very poor 2nd shooting phase, and mine resulted in the destruction of both his predators, and his dreadnought, which were right in my face threatening to wipe me out.
It was one of those mayhem filled battles were both sides finish with a few models from each of their squads. We both noted how much firepower a few bikes can soak up. It was a great taster for playing with white scars, and has given me some good ideas of how I want to play them in the future.
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Post by tturen on Nov 21, 2006 2:50:46 GMT 1
Sounds like an excellent battle. Seems that the first turn did not decide the game as it easily could have with those losses.
Its pretty tough to knock out two preds and a dread in one turn. I;m a little surprised that single laz can hits on two of them did them in. Do you guys allow much wargear on vehicles? For my part I'll stick with the twin linked laz turret and heavy bolters on my Preds. Cheap and effective.
Keep us updated on the exploits of the White Scars!
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Post by James 40K Champ *** on Nov 21, 2006 12:11:45 GMT 1
Yeah we allow vehicle cards, one of charlys preds was a basic twin las with no sponsons and the other a twin las with heavy bolters and reinforced armour.
I was just extremely lucky to take all 3 vehicles out in one turn with a combination of my pred and an attack bike (which took out the heavier predator).
My pred definatly came away from that battle with special honours. Yeah, in my first turn I was almost resigned to defeat, but it shows SMs can always make a come back.
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bot
Cbayghan
Posts: 115
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Post by bot on Nov 22, 2006 10:46:05 GMT 1
1. how did you set up the table? 2. what about strategy cards?
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Post by James 40K Champ *** on Nov 22, 2006 11:00:08 GMT 1
Table was fairly dense, but with a good few routes for vehicles. Patern of the scenery meant I had to do a fair bit of manouvering to get my bikes to bear on his deployment zone.
We dont really use strat cards, as a lot of the time they have quite an unfair impact on the game. Somtimes we do missions, but on this occasion it was a straight fight.
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Post by James 40K Champ *** on Nov 23, 2006 10:52:44 GMT 1
Gonna play Mikes chaos today.
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bot
Cbayghan
Posts: 115
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Post by bot on Nov 23, 2006 14:58:31 GMT 1
do you skid the bikes and trikes? i dunno who should i support, so just wish you a great battle, outrageous maneuvers, unbelievable dice rolls etc of course i give taktikal advice both of you: james: chaos tends to be few in models, so your bikes and skimmers will outmaneuver them totally. vortex for that nasty lord or deamonic predator may come handy too. mike: bring vortex detonator along, mount it onto daemonic nurgle pred. take the lord (khorne will do) mount him onto jugger and fill the warp with fleshounds and a few letters. now just enter his deployment and cut down a simple marine. you score shit load of summoning pts. protect your lordie with letters, deploy fleshounds and charge every biker. et voilla!
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Post by tturen on Nov 23, 2006 16:31:29 GMT 1
As I recall at OGC they banned the most expensive wargear like vortex and such. How long is your beard bots?
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Post by El Capitan on Nov 23, 2006 20:37:33 GMT 1
I defeated the White Scares 19 - 15 with my Chaos. Was 14-14 not including missions! Bikes are very very powerful, hard to destroy and capable of all sorts of damage and mayhem. I thought i had lost but the battle kept swinging back and forth, would have made a great battle report + i had no daemons, i did have a level 4 psyker but he spent much of the game on fire. We've modified our game to be more tactical/strategy based so have cut out a lot of the potential for units of doom. Suffice to say if i had had mega beard models this game would have sucked and bored me. Instead it was a see-saw of infantry capers. no less the 5 man assualt sqaud totalling 5 plague amrines in combat and then wiping out a 5 mand Night Lords squad with Plasma Pistols And I really really hate Targetters
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Post by James 40K Champ *** on Nov 23, 2006 21:43:34 GMT 1
lol, yeah was a really good game, very close and hard fought. Learnt a few more things about using white scars too.
Bot, what kinda of advise is it telling me to buy vortex, and then telling mike to buy a vortex detonator lol. But yeah we dont use silly things like that anyway.
IF mike had had beefy characters or tanks, would have been perfect for me, fast vehicles with multi meltas and bikes with hard characters on would be enough to hammer them.
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bot
Cbayghan
Posts: 115
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Post by bot on Nov 26, 2006 22:16:50 GMT 1
right. just today we had a small skirmish at gw headquaters in nottingham. 0rks&slaanes vs wolves. ragnar blackmane took orky (to hit on 4+)multimelta and failed his to wound, dodge AND strom shield save. in the final round. lovely. wolf player collected the miniatures and finished the game straight away. how do you think you handle a quick close combat armies. like nids or wolves, james?
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Post by James 40K Champ *** on Nov 27, 2006 2:19:33 GMT 1
Nids I would sit back a turn or two, firing bolt guns, and skirting them with fast tanks and skimmers making a nusence of themselfs.
Then when they got close simply drive the bikes through them all to their deployment zone.. catch me if you can.
Wolves not sure, just try to stop them out manouvering you, and not get stuck in any decisive engagements.
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Post by LukeG on Nov 27, 2006 13:26:34 GMT 1
The accelerate through tactic would really catch a poor Tyranid player with his pants down. A full frontal rush would leave no reserves to pound the bikes while a single genestealer unit in the centre rear of the 'nid line would give bikes almost nowhere to go with a turn 4 reinforcement to conventional combats.
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Post by James 40K Champ *** on Nov 27, 2006 14:35:13 GMT 1
On a decently sized table, im sure you could 'clear' one area out of bugs with all the firepower you get, then run to that.
Ive had loads of great ideas for fighting Nids. but not gonna go into them because ive not had chance to use them.
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Post by James 40K Champ *** on Nov 27, 2006 14:37:37 GMT 1
Dont forget my tournament game against nids where I absolutly smashed them.
Some of my units moved forward in turn one to meet them in the centre, so flew to their deployment zone and took the battle to them, others where a firebase in my DZ, so activley hunted lictors with huge success.
All in all, i took the battle to the nids, I was in their DZ, and dont think they made it into mine, simon survived the battle with something like 3 termagounts and a few warriors.
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Post by LukeG on Nov 27, 2006 14:41:49 GMT 1
I'm thinking here more of one big retarded conga line that never stood a chance against that tactic, rather then you playing around countermeasures.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Nov 27, 2006 15:30:18 GMT 1
Good thing I learnt a shit load from that battle with brown (and it was actually a couple of Hormagaunts and my Hive Tyrant left - who did manage to mince your cannoness)
I developed two things from that battle: deployment - maximised unit effectiveness at the first point of the game AND flank guards - Mike's rolling predators at my back can now be more easily countered with a couple of additions to my force
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Post by James 40K Champ *** on Nov 27, 2006 15:44:12 GMT 1
Yup, there were a few flaws in that tournament army, always good to learn things when you lose.
Tyrant only minced cannoness because she charged it and was unlucky with her attacks.
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Post by James 40K Champ *** on Nov 28, 2006 3:03:30 GMT 1
Had a good game against Charly Dark Angels, 22-19. I won. Was a really close mayhem filled battle.
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