bot
Cbayghan
Posts: 115
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Post by bot on Sept 10, 2006 8:59:05 GMT 1
reading bb i've just downloaded i found interesting parry rules modyfications.
each parry you make reduces your ws by one till the end of present combat phase.
do you have a feeling that swords, lighting claws etc are over used in 40k? i do and think that above mod has potential. what do you reckon?
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Post by El Capitan on Sept 10, 2006 13:01:16 GMT 1
I think thats fair enough, parries can get very annoying and can make for some very action film-esque moements of one man and his sword vs an army of single attack troops. Id happily port it over to Necromunda. I generally always have a parrying weapon as a rule and this brings back the power sword vs power axe debate, the axe needs a mod. as the strenght bonus jsut isnt as powerful as the sword.
As a side note we abandoned the old combat system and use Mordheim's...it porduces pretty mmuch the same results but adds more focus on basic infantry and draws some power from big characters (tho they still kick ass), try it out sometime!
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Post by tturen on Sept 11, 2006 6:11:35 GMT 1
Swords over used? Let me see in the last eight games I've played I haven't even seen a sword used. But then I have been using Tau and they aren't even on my weapons list and I avoid H2H like the plauge. In general though I don't any problems with them. My wolves who have them in considerable numbers of them though almost never parry (Wolf Lord excepted) as the Blood Claws can't parry anyway on the first round if they attack and they always attack... I like swords and the CC rules as they are.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Sept 11, 2006 6:56:49 GMT 1
Everyone always seems to forget about the power axe also having a much better armour penetration vs vehicles. The thing can crack open most tanks under our rules, compared to the powersword which will struggle against chhunkier ones. That bonus is the reasoning behind the points. Charly and I had a one on one between two Captains, one using a power sword and the other using a power axe: the axe came out on top.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Sept 11, 2006 13:59:10 GMT 1
The main difference between the mordheim and 40k close combat rules is the results of low-wound high WS against high-wound low WS models. My captain used to be able to hold off a Carnifex without too much trouble (assuming one-on-one only), slowly wearing him down over several turns. Now, however, the Carnifex has more chances to strike back, and will take him down easily. not that this is a bad thing, just something I've noticed.
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bot
Cbayghan
Posts: 115
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Post by bot on Sept 11, 2006 16:27:40 GMT 1
i was having in mind ws8 characters with 2 and more parries. parry is very good rule and it is exploited by everyone in mu group. i mean every model that may have access to assault weapons has sword, be it chainsword, powersword whatever. hammers, axes, flails, 'saws and blades' are basically non existent. ork army is is an exception to above cause they wield axes, but still every ork has an extra sword. or like every wolf lord has lightning claws. no powerfist, no chainfist, just claws!
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Sept 11, 2006 19:26:19 GMT 1
I see what you mean. I've been considering dropping the chainswords from my Panther Claws, since they can't parry when they charge, and they should always be charging. On the other hand, they're cheap.
My captain has a Chain Fist (Really a powerfist, but my chapter has all terminator powerfists counting and costing as chainfists, since I like the added power, but no the look).
The only models I've come accross with more than one parry are Abbadon, and tyranid Tyrants and Warriors. Oh, and Assault Terminators with lightning claws (though I prefer the Thunder Hammer/Storm Shield combo myself). Not that other models can't take two swords, I just don't see it often.
As for WS 8, that's what: Hive Tyrants (WS9), Harlequin Solitaires(WS8), and Assassins? I can't think of any others, aside from greater daemons. Are those that common?
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Post by tturen on Sept 11, 2006 23:54:54 GMT 1
None of our players presently use more than one sword at a time and special multiple parry rule characters are rare and expensive with the exception of nids who should be nasty in h2h anyway. lightning claws I just never see at all not even among my wolves. So for us its a non-issue.
If its a problen just limit models to one non-ranged cc basic weapon or double the cost of the second one taken to reflect the value of a double parry. Special characters though are already expensive as well as rare.
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Post by James 40K Champ *** on Sept 12, 2006 12:39:11 GMT 1
Im rather confused over the whole CC issue. I was always a little sceptical over the change of the combat system, I appreciate the fluidness and speed of our CC rounds now. But i cant help feeling that the odds must be tipped out of balance between certain armys here and there..
And Parrys.. I dont even know where to start, CC is so complicated :/
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