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Post by James 40K Champ *** on Jun 5, 2006 16:59:30 GMT 1
Just a few questions about white scars.
GW has releaced Scouts on bikes, are we going to make rules for these? I guess they would just be the same but a little cheaper on account of lower stats?
Is it ok to use a power lance on conditional rules of, Power lance: S6, -3 sv mod, -4 sv during a hit and run attack and costs 7 points?
Can we grant White scars a parry in hit and run attacks seen as the have swords on bikes and ive already bought loads of em lol.
And can we use hit and run and firing at -1 to hit modifier in the same turn. (gonna have to skid turn to pull that off anyway)
I wanna test those rules under playtesteting, should be fun.
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Post by James 40K Champ *** on Jun 5, 2006 18:17:37 GMT 1
Oh and whats the requirments for space marines having tech marines? do you HAVE to take one to have vehicles?
Mounted tech marine hehe cool
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jun 5, 2006 19:42:06 GMT 1
I remember a model of a techmarine mounted on a jetbike. We usually just require techmarines for anything other than a rhino or a bike. Would the Power lance be available to squad leaders only? As common wargear, or does it take a card slot? I'd argue it should be a common wargear item. Strength 6, -3 sv mod, and Strength 7, -4 sv mod when charging, 7 points. Ravenwing gets the 'jink' save, white scars instead get a parry in hit-and-run if equipped with a sword. Both should have the +1 bonus for skid turns (each successful skid turn test grants you one additional 45-degree turn at any point in your movement phase). As for your scouts on bikes, use the same cost for marines in power armor. Bike = 20pts plus cost of rider. If your scout costs 17 pts, on a bike he will cost 37 pts, plus whatever you decide is appropriate to account for the hit-and-run parry and the skid turn bonus (not more than 5 points, I think. Maybe less).
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Post by James 40K Champ *** on Jun 5, 2006 22:24:58 GMT 1
The skid turn bonuess are different, I think* Ravenwing gets to reroll it, and white scars get +1. Im only really gonna use the power lance for my commander anyway I think, can be bothered paying £10 for one bike more than once BUt yeah, it should prob just get added to power weapons, but only available to modles mounted on a bike.
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Post by El Capitan on Jun 5, 2006 23:42:51 GMT 1
Techmarines only needed if taking anything otehr than normal bikes or rhino - that I like.
White scars need a bit of work, as with a lot of things at the mo, we'll clarify post torunament, unless there in use
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Post by Charly on Jun 6, 2006 14:36:49 GMT 1
i disagree with that, a techmarine would be need just as much for a rhino to function as it would for a predator etc, same goes for bikes and attack bikes. ravenwing bikers can re-roll the skid tests. i converted a tech marine riding a bike for my ravenwing army, interestingly his bike would be red.
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Post by El Capitan on Jun 6, 2006 16:10:12 GMT 1
I was just thinking about a group of marines sat out in a rhino alone for ages. Though it doesnt fit in with the blitzkrieg marine story, iots more of a guard thing...and they dont need techmariens - ho hum
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Post by James 40K Champ *** on Jun 7, 2006 23:25:26 GMT 1
So if u want vehicles? u need a techie? Guess Ill be modeling one on a bike then. Imagine a pysker on a bike, presuming u cant take them, but that wub prob actually be quite good!
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Post by James 40K Champ *** on Jun 7, 2006 23:37:00 GMT 1
I agree with the no teckie for bikes and rhinos thou.
Seems more than fair, what if you only want a single rhino..
Wont bother me thou, ill be having heavier vehicles aswell.
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Post by Charly on Jun 8, 2006 10:42:12 GMT 1
techmarine on a bike is easy to model, just order a servo arm and use the bits u get with rhinos etc turret gunner, has the right markings on the shoulder pads etc. u can have pyskers on bikes yeah, +20 pts, slightly more chalenging to convert tho! and doesnt seem to sit quite right with the background of psykers. technically characters could all ride in landspeeders too.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jun 8, 2006 13:50:24 GMT 1
I think the Master of the Ravenwing is the only character allowed a landspeeder. It comes (or came) with twin linked Assault Cannon and Twin-linked heavy bolters. Cost just around 250 pts, I believe.
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Post by El Capitan on Jun 8, 2006 21:08:28 GMT 1
Not to forget Special Character status!
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Post by Charly on Jun 9, 2006 0:00:58 GMT 1
hes the only one in the army list that can yeah, just wouldnt be all that unreasonable if other characters could ride in landspeeders, im not suggesting that we allow it, it was just a point. also the master of the ravenwing should only be a special character when chosen with the beefed up land speeder. eg u could take him on a normal bike or landspeeder as a normal captain just with the ravenwing rule. after all hes only a captain of a company, not a grand master etc.
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Post by LukeG on Aug 4, 2006 16:19:59 GMT 1
Talking about characters on unusual vehicles...
Could an attack bike be bought with the character's cost, drop the heavy weapon and gunner, and have a platform for the character instead like the Ork and Squat equivalents?
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Post by James 40K Champ *** on Aug 7, 2006 15:47:08 GMT 1
Sounds a little stupid to me.. the captain would just ride his own bike in my opinion.
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Post by tturen on Aug 11, 2006 16:53:39 GMT 1
It does sound strange but heck why not allow him a driver?
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Post by James 40K Champ *** on Aug 13, 2006 5:15:49 GMT 1
just wouldnt seem very space marien in my own eyes.. they are all built to be as flexible and a really strong force, if they want a fast character, a bike clearly fits in with how he would go to battle.
Anyway, think i just decided the model for this would look shit, hence me not likin idea
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