Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on May 26, 2006 13:54:53 GMT 1
There's an ork warbike with a battlecannon mounted on it. But each time it fires, it knocks the bike back 1d6 inches or so. (It's a special vehicle for the special mekboy character) Maybe you could allow the assault cannon, but each time it fires, there's a good chance you'll go out of control, or spin to face a random direction.
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Post by El Capitan on May 26, 2006 14:03:13 GMT 1
Potentially amusing but in comparisan to a special character this attack bike variant probably would be armageddon.
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Post by James 40K Champ *** on May 26, 2006 16:01:43 GMT 1
and you could fit 2 -3 attack bikes like that without flinching
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on May 26, 2006 19:43:20 GMT 1
Yeah, you're probably right. It would just turn into an exploited mechanism to bring more assault cannons into the game. If you want them in a Ravenwing army, bring in a 'speeder.
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Post by Charly on May 26, 2006 23:07:42 GMT 1
i dont, quite happy with multimelta on bikes. or mulit melta as i keep writing by accident. assault cannons need to be as limited as possible. im not sure about even codex marine speeders having them.
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Post by James 40K Champ *** on May 27, 2006 13:14:49 GMT 1
Think I agree with charly. Didnt bentlys speeder have assult cannon/ heavy bolter? or am i imagining that.
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Post by Charly on May 27, 2006 14:39:53 GMT 1
so can i get some final points for ravenwing units? i need to start arranging some armies and seeing if its useable for the tournament.
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Post by tturen on May 27, 2006 17:29:13 GMT 1
Given that the melta armed speeder is common across the Imperium I think you could support its use. Given that the Ass Cann armed speeder is cleary specialized I think limitations on it are fine.
Is anything wrong with the basic speeder cost + 18% for a melta armed Raven Wing speeder?
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Post by Charly on May 27, 2006 23:07:36 GMT 1
nah i think the +18% rule is good for that. its a bit spaz that the ass/bolt costs more wen those weapons are far cheaper, but yeh consider the context. the assault cannon can stay at range and be effective, provided it moves over 10" its also -2 to hit. wheras the h.flamer version has to get in close leaving it very vunerable to being flamed itself (or hellhounded!). so we have 171 points for codex equiped ravenwing speeder, and the original 195 for the specialist one. sounds fine to me. and attack bikes are staying as listed. so just the question of the bikes.. is it to be 45 or 43... doesnt sound like itl make much of a difference, but my squads wer put together using the 43 pts and are 199 pts in total. so +2 pts a bike is annoying!
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Post by tturen on May 28, 2006 6:50:36 GMT 1
Every time I look at marine bikes I keep wondering why the more effective Eldar jet bike is so cheap. I'd go with the lower cost of 43 pts. myself.
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Post by Charly on May 28, 2006 8:36:14 GMT 1
i think so. plus its in line with the speeder increase too. the difference between a list price codex bike and the ravenwing counterpart is 17%, so i just applied that to our reduced cost of 37 and got 43. oops make that 17% for the speeder, thats 170, nice and round.
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Post by Charly on May 28, 2006 8:38:51 GMT 1
gotta remember the eldar bike has a guardian riding it, toughness 3, bs 3. whereas as a space marine bike is more expensive, its also more reliable.
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Post by Charly on May 28, 2006 8:41:28 GMT 1
final point, do we allow mix up of speeder weapons? or do we just stick to the pre-defined sets and points cost. bear in mind you could make a codex speeder with a h.flamer and h.bolter for 95 pts! and there will be difficulties if u want to mix up weapons on a ravenwing speeder with the two pts costs we have.
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Post by tturen on May 29, 2006 17:34:40 GMT 1
Regardless of rider the jet bike is a far more dangerous vehicle in game terms. When pigs..err I mean marine bikes fly then they may be worth their points. Then I could even overlook the fact that the jets have better weapons. Say did OGC mod the points cost on them?
Looks like you got most of the speeder stuff sorted out though. Best of luck with the Ravens!
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Post by Charly on May 29, 2006 23:57:36 GMT 1
yeah flying is big factor i guess! dont think we've changed any points for eldar stuff. so it costs +20 pts for a jetbike. that seems ok, 31 pts in total per model. i need to compare the data fax's for the two bikes. how dramatic can an exploding jetbike be? i know the marine bike does d3 s8 hits with 3" radius if u get a 6 on the damage table! that happened about 3 times in my last game. also can jetbikes charge into combat? or just make hit and run attacks? the marine bike as it stands in the codex is basically +17 for an assualt troop to have a bike. it doesnt seem too bad when i think about it. cheers, im considering them for the tournament this year but it kinda depends on what group i get put in in some way. im picking 2 army lists at the moment. my usual ultramarine one and this ravenwing/dark angel one. il just pick one when i know the groups.
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Post by tturen on May 31, 2006 5:01:12 GMT 1
As far as I'm aware of both jet bikes and marine bikes follow the same the same offensive bike rules for hit and run and the jet blows up just like regular bike as well. BOOM! (D3 St8 3")
As for the tourney post a report on your exploits!
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Post by Charly on May 31, 2006 10:28:34 GMT 1
yeah will do, ive had to reduce the number of bikes in the army to 2 squads of 3 and one attack bike unfortunatly. that mite change around tho. 55pts is a lot per bike, ive got enough models to make 3 squads of 5 now i think.
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Post by James 40K Champ *** on Jun 5, 2006 16:36:31 GMT 1
SO what can normal speeders have?
H bolter + H flamer
Multimelta
is that it?
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Post by James 40K Champ *** on Jun 5, 2006 16:43:59 GMT 1
Yes charly, of course a mounted army will be very small in numbers.. but try to imagine the capabilities.
You have huge manouverability and pretty decent fire power. Used propperly you should be able to position yourself to deal a huge blow to one part of an enemys force in one turn. Leaving very little to return fire. He should then have to spend his turn either trying to remamouver, go on overwatch, hide.. whatever he does your still in control, free to repositions where you want to do it all over again.
The speed and ability to utilise cover is your greatest tool... 'hit and run' is the name of the game Dont treat a marien bike army like any other marine army, because its basically a different kettle of fish all together
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Post by Charly on Jun 8, 2006 11:20:25 GMT 1
been messing around with a completely ravenwing army too, 4 squads of 5 bikes as the core, 2 landspeeders and an attack bike in support, lead by master of the ravenwing in another landspeeder. be ace to play against your white scars when you get them, battle of the biker idiots. hmm 40k event? hehe
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