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Post by El Capitan on Feb 14, 2005 12:16:30 GMT 1
What happens in this situation - an player with the Dawn Raid mission has a 6 man squad, in the final turn three of the models manage to get in the deployment zone and three down, thats mission failed using the mission cards wording. Now a loophole opens up when say the three who didnt make it to the deployment zone are killed, this now makes it mission success for the squad. Ideas on what should resolve the situation? Im beginning to swing in favour of saying that even in the first situation as long as 50% of the sqauds starting number makes it, its mission success.
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Post by LukeG on Feb 15, 2005 11:08:11 GMT 1
In some situations you wouldn't give the player with the last turn enough time to react. I think it should be checked at the end of the game in this simplified order a) are any of your squads or units inside the enemy deployment zone (this counts if one member of the squad is inside) THAT AREN'T IN COMBAT b) are they at half strength or better, or are they an undamaged vehicle This could mean that someone with just one member inside constituting mission acheived but you shouldn't leave your deployment zone lightly defended against dawn raid
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Post by Charly on Feb 15, 2005 11:35:27 GMT 1
So your saying as long as the squad (etc) is over half strength, it only needs one individual model to be in the enemy deployment zone? im just thinking about using bikes to acheive dawn raid, would be rather easy to sneak one space marine bike into the enemy deployment zone in the last turn (assuming they manage to somehow survive the other 3 turns) especially with ther dispersed formation.
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Post by El Capitan on Feb 15, 2005 12:32:47 GMT 1
The situation this thing came up on did involve bikes!
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Feb 15, 2005 13:28:29 GMT 1
I would tend towards having half of the squad in the deployment zone (based on their starting strength) achieve dawn raid, and as far as I can remember it wouldn't matter if they were in close combat or not according to the card...Not sure on that one though
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Post by El Capitan on Feb 15, 2005 16:38:31 GMT 1
I think the verdict is pretty much out on this one now. Close combat does not matter... So i guess its half the squad countsa which means.... In may of last year were this debate came up with a sqaud of Necron Destoryers I myself drew 9-9 with Brown. The score has thus been amended to a 14-9 Brown victory.
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Post by Monovie on Apr 27, 2005 22:20:11 GMT 1
listen i'm not asking for a campaign again. i know that's highly unlikely. i was just curious as to what's so different about them. how does one game affect the next and so on
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Mike not logged in p
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Post by Mike not logged in p on Apr 28, 2005 17:15:16 GMT 1
It all depemds on how the campaign is run. There is a classic tree system which is kind of like a videogame wherby one result will lead to the next scenario etc. These campaign are completely drawn up fist and depending how the games go, depends on what the end result is. This is only suitable for two people though. The best thig abotu campaign s is that armies can becoem campaign customised, you can have sqauds witha veteran staus if they survive 4 or 5 battels for isntance, and certain troop types or even allies can only be 'unlocked' once certain campaigns are met. Campaigns can be fought over big maps with different territory, for example two players or even three or four decide to capture and industrial plant. The winner can then inclde an extra vehcle per game for instance so the players then fight a take and hold scenraio over industrial terrain. Also the battles do not need ot be and probably shoudlnt be based on victroy points, instead it could be to the death or trigger victory. There are problems though, campaigns are quite time consuming and need constant invigoration to maintain interst, also they can easilly become too complex etc. Luke tried one in the past, called battle for New Eden which im sure he'll explain if you ask him nicely....
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Post by LukeG on Apr 29, 2005 13:50:08 GMT 1
I'll go one better. I'll type up New Eden for the site. Where did all the OGC stuff from the filing cabinette land Mike? The Battle for New Eden was in that big metal thing that was at the back of the arena.
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Post by El Capitan on Apr 29, 2005 20:17:36 GMT 1
I assume it'll be with all of the other stuff, all of that filing cabinet was put into a box. It would requirte some sifting through though...
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Post by Charly on Nov 27, 2005 12:45:07 GMT 1
to bring up campaigns again... ive always been interested in them and yet never been in a succesfull one. im sure we wud b able to do one as a club, i was thinking something that just ran along side the ordinary battles we have anyway, jus finding some way to incorporate the results in to a campaign for each army. it could probably be run through the website somehow to. ogc brains get working!
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Post by James 40K Champ *** on Feb 10, 2006 16:13:41 GMT 1
Rules query:
After last night all but destroying charly's entire force.. All that remained was a single tactical marine, and he was on fire.. due to the fact that he is on fire, does he not count as destoryed? If so it'l be 25-0
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Post by El Capitan on Feb 10, 2006 20:18:50 GMT 1
will have to do some research into that one. The model may count as being the equivalent of broken
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Post by LukeG on Feb 11, 2006 0:22:17 GMT 1
A toughie there... Of the top of my head I'd say give one last chance to save them. Go through the flame process again, dead=dead. The problem is you'd have to expand on this to include situations where a squad could be halved.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Feb 11, 2006 0:41:54 GMT 1
I think I remember a similar thing with necromunda (flaming models being alive at the end of a game and if they should take extra damage)... I seem to recall that we decided that nowt should happen, so that might be the case here, but I can see both sides of the argument for this one...
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Post by tturen on Feb 11, 2006 2:37:34 GMT 1
I don't recall any rules for this. A model on fire though could certainly be seen as broken at the end of the game as he is running around randomly. In the absence of rules you could as suggested just roll until he dies or the flames go out...
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Post by El Capitan on Feb 11, 2006 14:43:21 GMT 1
We've ruled that a sole surviving model in a squad on fire counts as destroyed as it is even less coherent than a broken model. If a model is on fire but within 2" of one of the members of the squad at the end of the game though then I would have that as a roll or would say that the flames are discounted, as they sort him out and extract from the position, as they are not under singinifcant heavy fire anymore. But the latter is still up for discusiion.
As for the former, well done Brown!
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Post by James 40K Champ *** on Feb 11, 2006 15:21:01 GMT 1
Cheers, came to me after the battle and had me a little bit puzzled.
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