Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
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Posts: 693
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Post by Simon on Aug 22, 2009 10:32:34 GMT 1
Ok, so the first material for this OGC publication will be completed soon (apologies for the delay as two reformats of doom have slowed my work down drastically, I'll be releasing sections of the codex individually).
So here's a brief list of the Grey Knight units that have been included in the codex so far.
Characters Grey Knight Grand Master (Lord + Hero choice) Grey Knight Brother-Captain (Lord Choice) Inquisitor Master (Lord Choice) Inquisitor (Hero)
Squads (Chamber Militant) Grey Knight Terminators (due to a lack of heavy weapon choices for the squad, I feel that they fit better in this section) Grey Knights in Power Armour Grey Knights Purgation Squad Death Cult Assassins (going to be limited to one squad per 1000 points) Iquisitorial Stormtroopers (going to be a common unit across all inquisition factions)
Support Dreadnought Land Raider Rhino Chimera
Weapon Preview Annointed Blade:- This is going to be your common weapon among all Grey Knight units (to replace the nemesis force weapons in other editions). It basically follows the stat line for the Sword of Secrets wielded by Azrael. So your looking at strength 6, -3 save modifier.
Also of note, I have decided NOT to include the daemonhost as a unit choice for the Grey Knights section. After reading the background for that unit, it struck me as an odd choice for the daemonhunter forces. Mainly due to the fact that anyone who uses one is immediately excommunicated from the inquisition and hunted down relentlessly by their former brethren. Although it would make an interest special rule, that the army basically turns around and kills all of its characters.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Aug 22, 2009 22:15:50 GMT 1
How about an Incinerator? In my rules, it's effectively a Force Heavy Flamer (sort of like a Psycannon is a short-ranged Force Storm Bolter). Do the terminators still get Nemesis Force Weapons? 'Cause those kick butt! Can the squads of power-armor marines group cast psychic powers? I have them able to, but their mastery level is equal to half the number of models left in the squad, rounded down. As they are purchased in 5-man squads, their maximum level is 2. Terminators still follow the original rules.
Just my thoughts and questions.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Aug 22, 2009 23:05:12 GMT 1
The thing I was thinking while developing the rules for them was that they'll actually need to be able to do something to armies other than chaos in battle. The incinerator I was going to have as a half way between the heavy flamer and normal flamer (strength of hvy flamer, template of normal one).
Terminators are the only squad that can get psychic powers, limited to mastery level of 1, and nemesis force weapons remain as a wargear card, so not available for the rank and file troops. The anointed blades are going to ignore daemonic aura saves.
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Post by El Capitan on Aug 24, 2009 8:49:10 GMT 1
just thought I'd jump in on this. Not got the internet at the moment and I am not allowed back to work as a precaution against swine flu (altough ironically i left the UK over a week ago and so if I get swine flu it will be from Korea anyway!),. anyway to reiterate simon, the inquisition special rules should not specifically focus on a single army (ie Chaos) and should be more balanced. For example we decided that for Ultramarine Tyranid hunters they should not just hate tyranids or something likethat, rather we discussed making them a close combat unit with double detection range and an immunity to fear and possibly terror. Ideal against tyranids sure, but not just specifically targetting them. The Inquisition codex should follow suit.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Aug 24, 2009 10:08:10 GMT 1
There's plenty of scenarios that you can think of as well where a Grey Knight force would have to fight a different army. Tracking a daemonic influence through to an army leader, having to break through a force to get to the chaos forces etc. so that's what I've tried to represent in the list.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Aug 29, 2009 13:38:59 GMT 1
Ok, the Ordo Malleus section has now been fully typed up, next project is some new wargear cards for the force. They're more or less finalised, but I'm going to try and make them look as much like the original cards as possible.
I will try to arrange for the codex to appear on the main OGC site ASAP, but in the meantime, please feel free to PM me on here with your email address and I'll forward it on for you to look over.
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Post by carcerdominus on Sept 22, 2009 21:37:18 GMT 1
Hey Simon I am sending a codex to you that may give you some ideas.
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Oct 7, 2009 19:35:52 GMT 1
Back from my honeymoon now and finished off the wargear cards that I wanted to add in to enhance the force.
There are only 4 wargear cards and they are:
Daemonhammer (effectively an executioner) Icon of the Just (conversion field plus death mask of sanguinius) Null Rod (6" no psychics zone but must be wielded by a psyker) Grimoire of True Names (halves daemon's WS but bearer can't attack - so useful if you are surrounding a greater daemon)
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Oct 9, 2009 0:54:58 GMT 1
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Oct 9, 2009 4:24:29 GMT 1
A couple of corrections for you: In the Icon of the just, it should be "their enemies" not "there enemies". In the Null Rod, "...any psychic powers that target a model within the bubble are automatically nullified, unless it was cast..." "it was" should be changed to "they were" to agree with the plural "powers" and "are". Or change "powers" to "power" and "are" to "is" to agree with "it was". Your choice.
A Suggestion: For the Daemonhammer, instead of being "...engineered so it is especially...", it could be "...imbued with the power of the Warp, making it extremely..." This lends it a more psychic, esoteric feel. "Engineered" sounds so cold and calculated... Just my thoughts, do what you want with them.
A clarification: For the Grimoire of True Names, is the bearer immune to physical attacks from the target daemon? Or is a round of close combat fought between the two, but if the bearer of the book wins, he strikes no hits (like wraithguard when there are no living eldar left on the board). Does the model with the book need to be in base contact with the target daemon?
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Simon
Unydun
Fantasy & Magic Champion 2005. Leeds co-ordinator
Spongeman
Posts: 693
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Post by Simon on Oct 9, 2009 9:19:26 GMT 1
Grammar wise, I was jet lagged while I was writing the fluff bits on the cards so I'll get em amended, as far as the grimoire goes, it's designed with OGC's close combat system in mind, so the grey knight or inquisitor carrying it could give up his attacks to halve the WS of the daemon and would have to be in base contact with the daemon itself.
If you're using the standard 2nd ed. close combat system then the card would probably need a change around.
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