Post by Laharl on Mar 30, 2006 14:21:14 GMT 1
Lastly is the Simic, will update these as more is known
Colours
U/G
Mechanic-Graft
works like this:
Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)
Guildleaders
Big-Momor Vig
Little-
Cards Known
'Transformation' 1UG ()
Instant
Choose target creature. Target creature becomes a copy of the chosen creature until end of turn.
'Leaf Drake Perch' 3UG (Uncommon)
Enchantment - Aura
Enchant land.
Enchanted land has : UG, T: Put a 2/2 green and blue 'Faerie' 'Saproling' creature token with flying into play.
Voidslime-GUU(Rare)
Instant
Counter target spell or activated ability
Simic Guildmage-U/GU/G(Uncommon)
Creature-Elf Wizard
2U:Taregt creature can't be the target of spells or abilites until end of turn
2G:Reveal the top card of your library, if it's a creature put it in your hand.
2/2
Ominbian-1GGU(Rare)
Creature-Frog
Tap: Target creature becomes a 3/3 forg until end of turn
3/3
Cytoplast Root-Kin-2GG (Rare)
Creature-Elemental Mutant
Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)
When ~ Comes into play put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto ~.
0/0
Simic Signet- 2(Common)
Artifact
1,Tap : Add UG to your mana pool.
Simic 'Karoo'-(Common)
Land
Simic Karoo comes into play tapped. When Simic Karoo comes into play, return a land you control to it's owner's hand. Tap: Add UG to your Mana Pool
Simic 'Dual'-(Rare)
Land
When Simic Dual comes into play you may pay 2 life. If you don't Simic Dual comes into play tapped. Tap: Add U or G to your mana pool
Art
Guildmage (black and white)
Colours
U/G
Mechanic-Graft
works like this:
Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)
Guildleaders
Big-Momor Vig
Little-
Cards Known
'Transformation' 1UG ()
Instant
Choose target creature. Target creature becomes a copy of the chosen creature until end of turn.
'Leaf Drake Perch' 3UG (Uncommon)
Enchantment - Aura
Enchant land.
Enchanted land has : UG, T: Put a 2/2 green and blue 'Faerie' 'Saproling' creature token with flying into play.
Voidslime-GUU(Rare)
Instant
Counter target spell or activated ability
Simic Guildmage-U/GU/G(Uncommon)
Creature-Elf Wizard
2U:Taregt creature can't be the target of spells or abilites until end of turn
2G:Reveal the top card of your library, if it's a creature put it in your hand.
2/2
Ominbian-1GGU(Rare)
Creature-Frog
Tap: Target creature becomes a 3/3 forg until end of turn
3/3
Cytoplast Root-Kin-2GG (Rare)
Creature-Elemental Mutant
Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)
When ~ Comes into play put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto ~.
0/0
Simic Signet- 2(Common)
Artifact
1,Tap : Add UG to your mana pool.
Simic 'Karoo'-(Common)
Land
Simic Karoo comes into play tapped. When Simic Karoo comes into play, return a land you control to it's owner's hand. Tap: Add UG to your Mana Pool
Simic 'Dual'-(Rare)
Land
When Simic Dual comes into play you may pay 2 life. If you don't Simic Dual comes into play tapped. Tap: Add U or G to your mana pool
Art
Guildmage (black and white)