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Post by James 40K Champ *** on Jul 21, 2007 21:59:14 GMT 1
Yes!! Ive done it, Ive won the past three years worth of 40k tournaments, using a different army each time, Necrons, then Sisters of Battle and now with White Scars. Pretty pleased with myself. But trying to resits the urge to start an eldar army!! I think ill try just expand my white scars slightly (its cheaper). Game with charly was a good one, charly playing defensivley and me assaulting. I got 1st turn and did quite a lot of damage in my initial shooting phase, killing 7 marines out of a tac squad, missing a rhino with a multi melta which scattered onto his predator destroying it! My luck seemed to continue in fasion, in another turn, my land speeder traveling at fast speed was engulfed by machine curse, it had a brick wall to its left and right, yet it managed to stay at same altitude, and then stay pointing forward, amazingly flying out of the template allowing it to fire that turn. Charlys luck seemed a bit low, some low dice rolls to hit. The end score 8-14, and I had both bike squads down to 1 bike and an assault squad on 1 man left, those three models tieing up 5 VPs. So the game was a bit closer than the score did indicate. However I do think I had control the whole game, charly did put up a fight, but I was always ahead in VPs thanks to my turn 1. Maybe its just my all out offensive approach, but I think Charly could have gone on the attack a bit more.. but then he does play a defensive army. What can I say, three 1st places, with 3 very offensive armys, but maybe someone will beat me next year with a different play style Sure mike and charly have some thoughts to add on the game
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Havok
Cbayghan
Internets?
Posts: 167
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Post by Havok on Jul 22, 2007 0:34:19 GMT 1
I think for your next 40k army you should use goblins (not Gretchin mind)
Goblins vs Marines, I dare say I might just be able to take you ;D
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Post by tturen on Jul 22, 2007 18:44:59 GMT 1
Congratulations on the Scars victory! Next year think Tau...
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Post by zippysguitar on Jul 23, 2007 0:52:09 GMT 1
Would be quite cool to see someone use orks to good effect. Ive tried and failed many times and gave up lol
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Post by tturen on Jul 23, 2007 6:05:07 GMT 1
Any way to get a look at the winning Scars army list?
Cheers
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Post by El Capitan on Jul 23, 2007 11:14:23 GMT 1
The Orks secured victory in the 2003 tournament, and have been to the final on several occasions. Indeed I had to defeat the Orks to obtain third place this year. Our Ork player has a very special mentality though, that seems to fit into the Ork style, for example reckless vehicle assaults which whilst being near suicide fits in with the rest of the armies attacks.
The army lists will all appear in the Tournament report which will be complete sometime in the next few weeks hopefully, if you can't wait that long, Mr Brown could be persuaded to paste his in here ? ?
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Post by James 40K Champ *** on Jul 23, 2007 11:49:07 GMT 1
I'll put list up when I go home.
Yeah May plays orcs quite well, i think if i tried to use them id fall flat on my arse because id plan too much and rely on certain things going off.. always a bad plan with orcs.
Think the best way is to just chose lots of stuff that works well together and generally go a bit berzerk.
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Post by tturen on Jul 24, 2007 6:37:48 GMT 1
Excellent news on the postings. I look forward to seeing them.
Our own Ork player plays within the spirit of the army as well with massed assualts of all kinds. It doesn't always work but it certainly is loads of fun!
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Post by James 40K Champ *** on Jul 24, 2007 16:52:18 GMT 1
OGC 40k Tournament 2007: James Brown’s White Scars
Tech Marine, Jumpack, Power Axe 50
3 Bikes, flamer, Attack bike 251
3 Bikes, flamer, Attack bike 251
Assault Squad, Power fist, 4 Power swords 184
Assault Squad, Vet. Sergeant +meltagun/AP Ammo. Krak grenades 178
Assault Squad, Jumpacks, Power fist, 4 chain swords 193
Assault Squad, Jumpacks, Plasma pistols 200
+251+251+
Razorbacks
Twin Lascannon, Ablative Armour Twin Heavy Bolter, Ablative Armour, Ammo feed, Super charged engines. 298
2 Landspeeders, super charged engines. 300
Landspeeder, Heavy Bolter/Flamer, Super charged engines. 100
Total 2005
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Post by tturen on Jul 25, 2007 4:45:57 GMT 1
Speed kills...
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Post by El Capitan on Jul 25, 2007 9:00:52 GMT 1
As does moving scenery slightly to fit all the vehicles through and measuring from the back to the front of a model to get extra landspeeder flamer hits in the first turn sour grapes???
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Post by James 40K Champ *** on Jul 25, 2007 16:46:28 GMT 1
lol, landspeeder 20" move, +D6 super charged engines + 8-9"? (however long a heavy flamer template is) = into the 30's minus 24" between DZ's = 6" of heavy flamer'age.. plenty enough You cant be too sour this year mike.. you didnt even get to play me! lol.. maybe we'l knock each other out of the first round next year.
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jul 25, 2007 19:07:59 GMT 1
Heavy flamer template is roughly 11" long, regular flamer is about 8" long. So really, a landspeeder at combat speed can easily reach 30" away with a heavy flamer. Turbocharged engines just make it better. I personally prefer heavy bolters to heavy flamers though. Landspeeders really aren't quire durable enough to get that close to the enemy, in my opinion.
Congrats on the win, by the way! ;D
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Post by James 40K Champ *** on Jul 26, 2007 8:39:06 GMT 1
Thats true, but i just get everything in my army stuck in as much as i can.. there is only so much your enemy can do against 2000 full well spent points of fast attack. Hold certain units back and it all starts to fall appart.. to take the army i did i didnt take an aweful lot of stuff including a dread. The heavy bolter, heavy flamer landspeeder is great
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Adoni-Zedek
Unydun
From the Crossroads of the West...
Posts: 551
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Post by Adoni-Zedek on Jul 26, 2007 13:29:48 GMT 1
Of course, what do I know? You're the one who won the tournement!
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Post by LukeG on Jul 31, 2007 2:26:32 GMT 1
Hard to hit back against the little nadgers too, careening across the board at over 30" then using a flamer to get around the negative modifier of their own. Imperial dreadnoughts could be on the rise next year...
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Post by tturen on Jul 31, 2007 4:46:27 GMT 1
Dreads are excellent units anyway...
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Post by James 40K Champ *** on Aug 8, 2007 17:48:03 GMT 1
Indeed dreads are one of the marines best assets.. as are land raiders..
but my point being, that I deliberatly left them out because having one would limit the rest of my armys power. The reason my army was so devastating was because it was all fast and got stuck in... *mutual support*
Aside of that, if i'd taken a dread, that would be the single highest armour unit in my army, so everyones heavy weapons would be trained on it.. wouldnt last very long huh.
As my army was, the most armour I had was on razorbacks.. by playing the light armour fast moving strat.. I played down everyones las cannons, as 1st they had to hit a harder moving target, and when they did hit, I stood to lose lesser targets (i.e. a landspeeder rather than a dread!)
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Post by James 40K Champ *** on Aug 8, 2007 17:53:43 GMT 1
Landspeeders are great, because they can go fast enough (and get in positions to avoid) to make it really hard to get many heavy weapon hits on them, and they are fairly protected against infantry fire, so they are much much less vulnerable than first appears if they are used correctly.
Place them behind scenery in deployment (they are most vulnerable then) and they are ready to jet out and cause havok.
Alternativley, I deployed them behind my razorbacks, making the razors the prominent vehicle target, and with their ablative armour (and pretty high armour values for a cheap tank), they can usually soak up fire for that 1st turn.
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Post by El Capitan on Aug 8, 2007 19:06:07 GMT 1
After beating Brown 15 - 11 on Sunday with my Tournament army (okay so Brown took a totally different army) I feel even more gutted by that Semi-final Bezerker incident
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